ce-test-xcode

Test iOS apps in a simulator with XcodeBuildMCP. Use when iOS changes need simulator evidence before handoff.

By everyinc · 2,609 installs

npx skills add everyinc/compound-engineering-plugin --skill ce-test-xcode

Source repository · Upstream listing

Xcode Simulator Test Build and exercise an iOS app on a simulator, preserving screenshots, logs, human verification results, and failures as evidence for the user. Done: A completed run reports overall PASS , FAIL , or PARTIAL plus project, scheme, simulator, build result, per surface PASS / FAIL / SKIP , console errors, human checks, and residual failures. Per surface status is derived from evidence, not the user's routing choice. PASS requires completed passing evidence. FAIL records observed failing evidence until a completed retest replaces it. SKIP means the check has no completed outcome. The overall result is FAIL while any failure remains, PARTIAL when no failure remains but a scoped check is skipped, and otherwise PASS . Any failure before the app is launched with log capture running stops later stages and reports an actionable setup blocker with its evidence. Boundaries: this skill tests and reports. Diagnosis and any user approved product fix belong to ce debug , invoked with its authority narrowed so it returns here without committing, pushing, or opening a PR. Keep simulator interaction within the app and flows the user placed in scope. Run 1. Prepare and launch. Read references/setup and build.md . It defines the XcodeBuildMCP availability check, project and scheme discovery, simulator choice, build, install, launch, and log capture start. 2. Exercise and report. After launch, read references/test and report.md . It defines per screen evidence, human only flows, the SwiftUI inline link automation limitation, what to do when a check fails, cleanup, and the fixed summary fields. Do not replace either required read with remembered tool names. XcodeBuildMCP adapters differ by host, while their observable success conditions do not.