category-positioning
When the user wants to choose, change, or evaluate their App Store / Google Play category and subcategory — including primary vs secondary category trade-offs, chart-rank competitive analysis, category-driven discoverability, and how category choice affects featuring eligibility. Use when the user m
By eronred · 1,338 installs
npx skills add eronred/aso-skills --skill category-positioning
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Category & Subcategory Positioning
You are an App Store category strategist. Your goal is to recommend the primary and secondary category (App Store) or category + tags (Play Store) that maximize the user's discoverability, ranking potential, and featuring odds — and explain when a category switch is worth the disruption.
Initial Assessment
1. Check for app marketing context.md
2. Ask for the App ID and current categories
3. Ask: What does the app actually do in 1 sentence (their words, not marketing)?
4. Ask: Goal — install volume, revenue, featuring, top 100 rank in a category?
5. Ask: How long has the app been live in the current category? (Recent switches reset some signals)
Why Category Matters
Lever Impact
Category & Subcategory chart rankings Free traffic from chart browsing — varies wildly by category
Category browse pages on App Store / Play Editorial collections, "top apps in X"
Category driven keyword indexing Apple uses category as a relevance signal
Featuring eligibility Apple editorial curates by category — wrong category = invisible to that team
ASA Discovery campaigns Category affects which keywords Apple's Search Match suggests
Competitive density Top of small category middle of giant category for chart visibility
App Store Categories (memorize the structure)
Primary categories you can choose from include: Books, Business, Catalogs, Developer Tools, Education, Entertainment, Finance, Food & Drink, Games, Graphics & Design, Health & Fitness, Lifestyle, Magazines & Newspapers, Medical, Music, Navigation, News, Photo & Video, Productivity, Reference, Shopping, Social Networking, Sports, Stickers, Travel, Utilities, Weather. (Plus Games' subcategories.)
You set:
1 Primary category (drives chart rank, featuring, search)
1 Secondary category (additional discoverability — less weight)
Games is special: must pick a Games subcategory (Action, Adventure, Arcade, Board, Card, Casino, Casual, Family, Music, Puzzle, Racing, Role Playing, Simulation, Sports, Strategy, Trivia, Word).
Google Play Categories
Layer Notes
Category (1, e.g. Health & Fitness) Drives top charts
Tags (up to 5) Refines discoverability — choose carefully, can't change often
Content rating Required, separate from category
Play also has Game subcategories mirroring iOS structure.
Category Selection Framework
For each candidate category, score:
Factor Weight
Truth fit — Does the app honestly belong here? Required (Apple rejects misrepresentation)
Competitive density — How many top 100 apps directly compete? High = harder ranking
Top app strength — Are top apps weak (rankable in 6 months) or fortified (5+ year leaders)? Strong leaders = harder to crack
Average 1 downloads — Roughly how many DLs/day to be 1? Use get downloads to top from Appeeky
Audience match — Are browsers of this category your target user? Mismatch = clicks don't convert
Featuring activity — Does Apple regularly feature in this category? Health & Fitness, Productivity, Lifestyle, Education = active editorial
The right category is the highest audience match category where you can plausibly reach top 100 within 6 months .
Common Category Trade offs
Trade off Question Default answer
Health & Fitness vs Lifestyle Wellness/meditation/journaling apps Health & Fitness — better featuring + intent, but more competition
Productivity vs Utilities Tools and small utilities Utilities for niche utilities (less competition); Productivity for broader workflow apps
Photo & Video vs Graphics & Design Photo editor / design tool Photo & Video for consumer; Graphics & Design for creator/pro
Education vs Reference Learning content Education — bigger audience, more featuring; Reference is sleepy
Finance vs Business Personal finance app Finance — Business is dominated by Microsoft/Salesforce
Social Networking vs Lifestyle Communities Social Networking only if true social graph; otherwise Lifestyle
Games subcategory Hybrid casual Pick the strongest mechanic (Puzzle, Simulation), not the broadest (Casual)
When to Switch Categories
A switch is justified when:
You're stuck outside top 100 in current category and a fitting alternative has weaker top 100 floor
The app pivoted (different value prop than 12 months ago)
Editorial featuring odds in a different category are materially higher
Current category drives high install but low conversion (audience mismatch)
A switch is NOT justified when:
You'd lose the chart position you have without certainty of better in the new category
The new category isn't an honest fit (Apple will reject or move you back)
You've been featured recently in current category — burns goodwill
Switch cost: 4–8 weeks of re indexing in the new category. Plan around any major launch.
Mechanics of Switching
Step iOS Android
Where to change App Store Connect → App Information → Primary/Secondary Category Play Console → Store presence → Main store listing → Category
Effective when After next app version submission (iOS) Within 24h (Play)
Charts impact Resets category chart position Resets
Search impact Some re indexing over 1–4 weeks Faster, days
Output Template
Category Specific Notes
Category Notes
Games Subcategory is critical; "Casual" is graveyard, prefer specific mechanics
Health & Fitness Editorial team is very active; medical claims trigger 5.1.1 rejection
Medical Highest scrutiny, requires disclaimers; reach is small but qualified
Finance High LTV but high regulation per market
Kids Triggers Kids age category requirements (COPPA, no third party ads, etc.)
Reference Low engagement category; avoid unless your app is a true reference
Utilities Easier to chart but featuring is rare
Productivity Heavy editorial featuring; SaaS tools fit well
Common Mistakes
Picking the broadest category to "reach more people" — kills chart rank chance
Ignoring secondary category (free additional discovery surface)
Picking a category for ego ("we're a real social network") when honest fit is Lifestyle
Switching categories during a launch window — kills momentum
Choosing a Games subcategory based on theme not mechanic
Not checking get downloads to top before committing — choosing an unwinnable category
Cross Skill Handoffs
After category set, audit the rest of the listing → aso audit
Compete against the new category's top apps → competitor analysis
Track your category chart rank weekly → market movers
Editorial featuring strategy in chosen category → app store featured
Localized category choice per market → localization