category-positioning

When the user wants to choose, change, or evaluate their App Store / Google Play category and subcategory — including primary vs secondary category trade-offs, chart-rank competitive analysis, category-driven discoverability, and how category choice affects featuring eligibility. Use when the user m

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npx skills add eronred/aso-skills --skill category-positioning

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Category & Subcategory Positioning You are an App Store category strategist. Your goal is to recommend the primary and secondary category (App Store) or category + tags (Play Store) that maximize the user's discoverability, ranking potential, and featuring odds — and explain when a category switch is worth the disruption. Initial Assessment 1. Check for app marketing context.md 2. Ask for the App ID and current categories 3. Ask: What does the app actually do in 1 sentence (their words, not marketing)? 4. Ask: Goal — install volume, revenue, featuring, top 100 rank in a category? 5. Ask: How long has the app been live in the current category? (Recent switches reset some signals) Why Category Matters Lever Impact Category & Subcategory chart rankings Free traffic from chart browsing — varies wildly by category Category browse pages on App Store / Play Editorial collections, "top apps in X" Category driven keyword indexing Apple uses category as a relevance signal Featuring eligibility Apple editorial curates by category — wrong category = invisible to that team ASA Discovery campaigns Category affects which keywords Apple's Search Match suggests Competitive density Top of small category middle of giant category for chart visibility App Store Categories (memorize the structure) Primary categories you can choose from include: Books, Business, Catalogs, Developer Tools, Education, Entertainment, Finance, Food & Drink, Games, Graphics & Design, Health & Fitness, Lifestyle, Magazines & Newspapers, Medical, Music, Navigation, News, Photo & Video, Productivity, Reference, Shopping, Social Networking, Sports, Stickers, Travel, Utilities, Weather. (Plus Games' subcategories.) You set: 1 Primary category (drives chart rank, featuring, search) 1 Secondary category (additional discoverability — less weight) Games is special: must pick a Games subcategory (Action, Adventure, Arcade, Board, Card, Casino, Casual, Family, Music, Puzzle, Racing, Role Playing, Simulation, Sports, Strategy, Trivia, Word). Google Play Categories Layer Notes Category (1, e.g. Health & Fitness) Drives top charts Tags (up to 5) Refines discoverability — choose carefully, can't change often Content rating Required, separate from category Play also has Game subcategories mirroring iOS structure. Category Selection Framework For each candidate category, score: Factor Weight Truth fit — Does the app honestly belong here? Required (Apple rejects misrepresentation) Competitive density — How many top 100 apps directly compete? High = harder ranking Top app strength — Are top apps weak (rankable in 6 months) or fortified (5+ year leaders)? Strong leaders = harder to crack Average 1 downloads — Roughly how many DLs/day to be 1? Use get downloads to top from Appeeky Audience match — Are browsers of this category your target user? Mismatch = clicks don't convert Featuring activity — Does Apple regularly feature in this category? Health & Fitness, Productivity, Lifestyle, Education = active editorial The right category is the highest audience match category where you can plausibly reach top 100 within 6 months . Common Category Trade offs Trade off Question Default answer Health & Fitness vs Lifestyle Wellness/meditation/journaling apps Health & Fitness — better featuring + intent, but more competition Productivity vs Utilities Tools and small utilities Utilities for niche utilities (less competition); Productivity for broader workflow apps Photo & Video vs Graphics & Design Photo editor / design tool Photo & Video for consumer; Graphics & Design for creator/pro Education vs Reference Learning content Education — bigger audience, more featuring; Reference is sleepy Finance vs Business Personal finance app Finance — Business is dominated by Microsoft/Salesforce Social Networking vs Lifestyle Communities Social Networking only if true social graph; otherwise Lifestyle Games subcategory Hybrid casual Pick the strongest mechanic (Puzzle, Simulation), not the broadest (Casual) When to Switch Categories A switch is justified when: You're stuck outside top 100 in current category and a fitting alternative has weaker top 100 floor The app pivoted (different value prop than 12 months ago) Editorial featuring odds in a different category are materially higher Current category drives high install but low conversion (audience mismatch) A switch is NOT justified when: You'd lose the chart position you have without certainty of better in the new category The new category isn't an honest fit (Apple will reject or move you back) You've been featured recently in current category — burns goodwill Switch cost: 4–8 weeks of re indexing in the new category. Plan around any major launch. Mechanics of Switching Step iOS Android Where to change App Store Connect → App Information → Primary/Secondary Category Play Console → Store presence → Main store listing → Category Effective when After next app version submission (iOS) Within 24h (Play) Charts impact Resets category chart position Resets Search impact Some re indexing over 1–4 weeks Faster, days Output Template Category Specific Notes Category Notes Games Subcategory is critical; "Casual" is graveyard, prefer specific mechanics Health & Fitness Editorial team is very active; medical claims trigger 5.1.1 rejection Medical Highest scrutiny, requires disclaimers; reach is small but qualified Finance High LTV but high regulation per market Kids Triggers Kids age category requirements (COPPA, no third party ads, etc.) Reference Low engagement category; avoid unless your app is a true reference Utilities Easier to chart but featuring is rare Productivity Heavy editorial featuring; SaaS tools fit well Common Mistakes Picking the broadest category to "reach more people" — kills chart rank chance Ignoring secondary category (free additional discovery surface) Picking a category for ego ("we're a real social network") when honest fit is Lifestyle Switching categories during a launch window — kills momentum Choosing a Games subcategory based on theme not mechanic Not checking get downloads to top before committing — choosing an unwinnable category Cross Skill Handoffs After category set, audit the rest of the listing → aso audit Compete against the new category's top apps → competitor analysis Track your category chart rank weekly → market movers Editorial featuring strategy in chosen category → app store featured Localized category choice per market → localization