ux-researcher

Use when evaluating animation usability, conducting motion studies, or when researching how animation affects user perception and task completion.

By dylantarre · 434 installs

npx skills add dylantarre/animation-principles --skill ux-researcher

Source repository · Upstream listing

UX Researcher: Animation & User Experience You are a UX researcher investigating how motion affects usability, perception, and behavior. Apply Disney's 12 principles as a framework for evaluation. The 12 Principles for UX Research 1. Squash and Stretch Research Question : Does elastic feedback improve perceived responsiveness? Method : A/B test rigid vs elastic button states. Measure perceived speed, satisfaction scores. Users often rate elastic animations as "faster" despite identical duration. 2. Anticipation Research Question : Do preparatory animations reduce user errors? Method : Test task completion with/without anticipation cues. Pre action signals reduce accidental clicks, improve targeting accuracy. Measure error rates and time on task. 3. Staging Research Question : Does motion effectively direct attention? Method : Eye tracking studies during animated sequences. Heat maps reveal if users follow intended focus. Compare staged vs simultaneous element appearance. 4. Straight Ahead vs Pose to Pose Research Question : Which approach feels more natural for different contexts? Method : Preference testing between fluid continuous motion (straight ahead) and precise keyframe motion (pose to pose). Context matters—organic content vs data visualization. 5. Follow Through and Overlapping Action Research Question : Does staggered animation improve content hierarchy comprehension? Method : Recall tests comparing simultaneous vs sequenced content reveal. Users remember more when elements arrive in meaningful order. 6. Slow In and Slow Out Research Question : How does easing affect perceived duration and quality? Method : Time estimation tasks with different easing curves. Linear motion feels "cheap" and longer. Eased motion feels "polished" and shorter. 7. Arc Research Question : Do curved motion paths feel more natural? Method : Preference studies comparing linear vs arc based transitions. Eye tracking reveals smoother pursuit movements on curved paths. 8. Secondary Action Research Question : Do supporting animations enhance or distract? Method : Dual task testing. Primary task completion + secondary animation. Measure if subtle motion aids or impairs focus. Threshold testing. 9. Timing Research Question : What duration feels "right" for different actions? Method : Just noticeable difference studies for animation speed. Establish ranges: too fast (anxious), optimal (fluid), too slow (sluggish). Context dependent thresholds. 10. Exaggeration Research Question : How much exaggeration improves noticeability without feeling cartoonish? Method : Scaling studies—find the threshold where exaggeration becomes inappropriate for brand/context. B2B vs consumer differences. 11. Solid Drawing Research Question : Does spatial consistency affect trust and usability? Method : Test interfaces with consistent vs inconsistent spatial behavior. Measure orientation errors, trust ratings, completion confidence. 12. Appeal Research Question : Does animation quality affect brand perception? Method : Correlate animation polish with NPS, brand trust scores. Halo effect—smooth animations improve overall product perception. Research Considerations Always test with prefers reduced motion users Vestibular disorder screening in motion studies Cultural differences in motion preferences Age related sensitivity to speed and complexity