orchestrated-sequences
Use when building multi-part animation sequences - staggered reveals, choreographed UI, coordinated motion where multiple elements work together
By dylantarre · 404 installs
npx skills add dylantarre/animation-principles --skill orchestrated-sequences
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Orchestrated Sequences
Orchestrated sequences coordinate multiple elements across time . Like a conductor directing an orchestra, you control when each element enters, how it moves, and how elements relate.
Disney Principles for Orchestration
Ensemble Coordination
Squash & Stretch : Unified style all elements should share consistent elasticity. Mix bouncy and stiff looks chaotic.
Anticipation : Staggered preparation lead element anticipates first, others follow in sequence.
Staging : Clear hierarchy primary action leads, secondary elements support but don't compete.
Straight Ahead/Pose to Pose : Pose to pose mandatory choreography requires precise timing control.
Follow Through : Cascading settle elements land in sequence with overlapping follow through.
Slow In/Slow Out : Shared easing family use variations of same curve for cohesion.
Arcs : Coordinated paths elements should move in complementary directions, not randomly.
Secondary Action : Intentional support every element has a role in the composition.
Timing : The heart of orchestration stagger delays, duration variations, tempo changes.
Exaggeration : Proportional emphasis primary elements more exaggerated, supporting less.
Solid Drawing : Consistent dimensional logic shared perspective, depth, scale relationships.
Appeal : Unified performance the sequence should feel like one composed moment.
Timing Strategies
Easing Recommendations
Best Use Cases
Page load sequences
Dashboard reveals
Card grid animations
Navigation menu opens
Feature section reveals
Data visualization builds
Onboarding step sequences
List population animations
Implementation Pattern
Key Insight
Orchestration is composition in time . Just as visual design arranges elements in space, animation orchestration arranges motion in time. The goal is a single, coherent performance, not a collection of individual animations.