orchestrated-sequences

Use when building multi-part animation sequences - staggered reveals, choreographed UI, coordinated motion where multiple elements work together

By dylantarre · 404 installs

npx skills add dylantarre/animation-principles --skill orchestrated-sequences

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Orchestrated Sequences Orchestrated sequences coordinate multiple elements across time . Like a conductor directing an orchestra, you control when each element enters, how it moves, and how elements relate. Disney Principles for Orchestration Ensemble Coordination Squash & Stretch : Unified style all elements should share consistent elasticity. Mix bouncy and stiff looks chaotic. Anticipation : Staggered preparation lead element anticipates first, others follow in sequence. Staging : Clear hierarchy primary action leads, secondary elements support but don't compete. Straight Ahead/Pose to Pose : Pose to pose mandatory choreography requires precise timing control. Follow Through : Cascading settle elements land in sequence with overlapping follow through. Slow In/Slow Out : Shared easing family use variations of same curve for cohesion. Arcs : Coordinated paths elements should move in complementary directions, not randomly. Secondary Action : Intentional support every element has a role in the composition. Timing : The heart of orchestration stagger delays, duration variations, tempo changes. Exaggeration : Proportional emphasis primary elements more exaggerated, supporting less. Solid Drawing : Consistent dimensional logic shared perspective, depth, scale relationships. Appeal : Unified performance the sequence should feel like one composed moment. Timing Strategies Easing Recommendations Best Use Cases Page load sequences Dashboard reveals Card grid animations Navigation menu opens Feature section reveals Data visualization builds Onboarding step sequences List population animations Implementation Pattern Key Insight Orchestration is composition in time . Just as visual design arranges elements in space, animation orchestration arranges motion in time. The goal is a single, coherent performance, not a collection of individual animations.