micro-interactions

Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.

By dylantarre · 1,294 installs

npx skills add dylantarre/animation-principles --skill micro-interactions

Source repository · Upstream listing

Micro interaction Animation Apply Disney's 12 animation principles to small UI feedback moments and interface details. Quick Reference Principle Micro interaction Implementation Squash & Stretch Button press compression, toggle bounce Anticipation Hover state hints, pre click feedback Staging Focus attention on active element Straight Ahead / Pose to Pose Progress vs state changes Follow Through / Overlapping Ripple effects, settling motion Slow In / Slow Out Snappy but smooth transitions Arc Toggle switches, circular menus Secondary Action Icons respond to parent state Timing 100 300ms for most interactions Exaggeration Clear but not distracting Solid Drawing Consistent transform behavior Appeal Delightful, purposeful feedback Principle Applications Squash & Stretch : Buttons compress slightly on press (scaleY: 0.95). Toggle thumbs squash when hitting bounds. Notification badges bounce on update. Keep subtle—this is UI, not cartoon. Anticipation : Hover states prepare for click. Buttons lift/grow slightly before press animation. Draggable items elevate on grab start. Loading spinners wind up before spinning. Staging : Active form field clearly distinguished. Error states demand attention. Success confirmations are unmistakable. One interaction feedback at a time. Straight Ahead vs Pose to Pose : Progress indicators animate continuously (straight ahead). Checkboxes snap between states (pose to pose). Combine: loading indicator ends with state change snap. Follow Through & Overlapping : Ripple effects expand past tap point. Toggle switches overshoot then settle. Checkmarks draw with slight delay after box fills. Menu items stagger in. Slow In / Slow Out : Quick ease out for responsive feel. 100ms with ease out feels instant. Avoid linear—looks broken. Snappy entrance, gentle settling. Arc : Toggle switches travel in slight arc. Circular action buttons expand radially. Dropdown carets rotate smoothly. Menu items can follow curved path. Secondary Action : Icon changes color as button state changes. Badge count updates with parent notification. Helper text appears as input focuses. Shadow responds to elevation. Timing : Immediate feedback: 50 100ms. Standard transitions: 100 200ms. Complex micro interactions: 200 300ms. Anything longer feels sluggish for small UI. Exaggeration : Enough to notice, not enough to distract. Error shakes: 3 5px, not 20px. Success scales: 1.05 1.1, not 1.5. Subtle but unmistakable. Solid Drawing : Transform origin matters—buttons scale from center, tooltips from pointer. Consistent behavior across similar elements. Maintain visual integrity during animation. Appeal : Micro interactions add personality without overwhelming. Users should feel the interface is responsive and alive. Small delights build into overall experience quality. Component Patterns Button States Toggle Switch Checkbox Timing Reference Interaction Duration Easing Hover 100ms ease out Click/tap 100ms ease out Toggle 150 200ms spring/elastic Checkbox 150ms ease out Focus ring 100ms ease out Tooltip show 150ms ease out Tooltip hide 100ms ease in Badge update 200ms elastic Form error 200ms ease out Best Practices 1. Every interactive element needs feedback 2. Disabled states: no animation, reduced opacity 3. Group related feedback together 4. Don't animate on every change—filter unnecessary updates 5. Test without animation—functionality shouldn't depend on it 6. Respect prefers reduced motion