entrance-animations

Use when elements need to appear on screen - page loads, modals opening, items being added, content reveals, or any "coming into view" animation.

By dylantarre · 427 installs

npx skills add dylantarre/animation-principles --skill entrance-animations

Source repository · Upstream listing

Entrance Animations Apply Disney's 12 principles when bringing elements into view. Principle Application Squash & Stretch : Scale from 95% to 100% on entry. Elements feel elastic, not rigid. Anticipation : Start slightly below/smaller than final position. A 10px offset before sliding up creates expectation. Staging : Enter from the direction of user attention. New list items from the top, modals from center, sidebars from their edge. Straight Ahead vs Pose to Pose : Use pose to pose. Define clear start state (invisible, offset) and end state (visible, positioned). Follow Through & Overlapping : Child elements should lag slightly. Container enters first, content 50 100ms after. Slow In/Slow Out : Use ease out for entrances. Fast start, gentle landing: cubic bezier(0, 0, 0.2, 1) . Arcs : Combine Y and X movement. Don't just fade slide in on a subtle curve. Secondary Action : Pair fade with scale. Opacity 0→1 while scaling 0.95→1 adds depth. Timing : Quick entrances: 150 200ms (toasts, tooltips) Standard entrances: 200 300ms (modals, cards) Dramatic reveals: 300 500ms (hero sections, page transitions) Exaggeration : Scale can start at 0.8 for dramatic effect, 0.95 for subtle polish. Solid Drawing : Maintain consistent 3D space. Elements entering from "behind" should scale up; from sides should slide. Appeal : Entrances should feel welcoming. Avoid jarring pops everything deserves an introduction. Timing Recommendations Element Type Duration Easing Delay Pattern Toast/Alert 150ms ease out None Modal 250ms ease out Content +50ms Card/Item 200ms ease out None List Items 200ms ease out Stagger 50ms Page Section 300ms ease out Stagger 100ms Hero Content 400ms ease out Stagger 150ms Implementation Pattern Stagger Formula For multiple items: delay = index 50ms , cap at 500ms total sequence time. Never exceed 5 items in a stagger sequence without user initiated action.