activitykit
Implement, review, or improve Live Activities and Dynamic Island experiences in iOS apps using ActivityKit. Use when building real-time updating widgets for the Lock Screen and Dynamic Island — delivery tracking, sports scores, ride-sharing status, workout timers, media playback, or any time-sensiti
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npx skills add dpearson2699/swift-ios-skills --skill activitykit
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ActivityKit
ActivityKit owns real time, glanceable Live Activities displayed on the Lock
Screen and Dynamic Island. Ordinary timeline widgets belong in widgetkit , and
generic APNs setup belongs in push notifications ; ActivityKit owns the Live
Activity lifecycle and payload contract. aps.content state must decode into
the exact ActivityAttributes.ContentState shape, including any coordinated
custom date/range encoding. Modern ActivityContent lifecycle examples require
iOS 16.2+ unless noted.
See [references/activitykit patterns.md](references/activitykit patterns.md) for complete code patterns including push payload formats, concurrent activities, state observation, and testing.
Contents
[Workflow]( workflow)
[ActivityAttributes Definition]( activityattributes definition)
[Activity Lifecycle]( activity lifecycle)
[Lock Screen Presentation]( lock screen presentation)
[Dynamic Island]( dynamic island)
[Push to Update]( push to update)
[Recent Additions]( recent additions)
[Common Mistakes]( common mistakes)
[Review Checklist]( review checklist)
[References]( references)
Workflow
1. Create a new Live Activity
1. Verify the host app capability and NSSupportsLiveActivities = YES .
2. Define ActivityAttributes.ContentState ; encode and decode a representative
fixture that matches the server payload contract.
3. Create ActivityConfiguration and preview Lock Screen and Dynamic Island
states, including stale and terminal content.
4. Check ActivityAuthorizationInfo.areActivitiesEnabled , then request and
observe the activity lifecycle.
5. Exercise local update and every terminal end path.
6. For remote updates, validate a complete reference payload before registering
rotating update or push to start tokens with the server.
2. Review existing Live Activity code
Run through the Review Checklist at the end of this document.
ActivityAttributes Definition
Define both static data (immutable for the activity lifetime) and dynamic
ContentState (changes with each update). Keep ContentState small because
the entire struct is serialized on every update and push payload.
Stale Date
Set staleDate on ActivityContent to tell the system when content becomes outdated. The system sets context.isStale to true after this date; show fallback UI (e.g., "Updating...") in your views.
Activity Lifecycle
Starting
Use Activity.request to create and display a Live Activity. Pass .token as
the pushType to enable remote updates via APNs. The ActivityContent request
shown here requires iOS 16.2+.
Updating
Update the dynamic content state from the app. Use AlertConfiguration to
trigger a visible banner and sound alongside the update.
Ending
End the activity when the tracked event completes. Choose a dismissal policy
to control how long the ended activity lingers on the Lock Screen.
Always end activities on all terminal code paths success, user/app
cancellation, sign out/session stop, unrecoverable app error, and terminal server
failure. If the server says the tracked event can no longer continue or be
represented accurately, apply or send a final terminal state and end the activity
instead of leaving stale progress visible. When reviewing duration claims,
distinguish the active lifetime (up to 8 hours unless the app or user ends it
sooner), system ended Lock Screen presence (up to 4 additional hours, for 12
hours total from start), and app ended .default dismissal linger (up to 4 hours
after ending).
Lock Screen Presentation
The Lock Screen is the primary Live Activity display surface. Every device with
iOS 16.1+ displays Live Activities here. Design this layout first, then adapt
for Dynamic Island where available.
Supplemental Activity Families
The Lock Screen presentation has limited vertical space. Avoid layouts taller
than roughly 160 points. On iOS 18+, use supplementalActivityFamilies when
you provide adaptive layouts beyond the default: .medium for iOS/macOS
Live Activity sizing and .small for watchOS Live Activity sizing.
Dynamic Island
Dynamic Island presentations appear only on devices that include Dynamic Island.
Design all three modes, but treat the Lock Screen as the primary surface since
not all devices have a Dynamic Island.
Compact (Leading + Trailing)
Used when one Live Activity occupies Dynamic Island compact space. Space is
extremely limited show only the most critical information.
Region Purpose
compactLeading Icon or tiny label identifying the activity
compactTrailing One key value (timer, score, status)
Minimal
Shown when multiple Live Activities compete for space. Only one activity gets
the minimal slot. Display a single icon or glyph.
Expanded Regions
Shown when the user long presses the Dynamic Island.
Region Position
.leading Left of the TrueDepth camera; wraps below
.trailing Right of the TrueDepth camera; wraps below
.center Directly below the camera
.bottom Below all other regions
Keyline Tint
Apply a subtle tint to the Dynamic Island border:
Push to Update
Push to update sends Live Activity updates through APNs, which is more
efficient than polling from the app and works when the app is suspended, subject
to APNs delivery, priority, budget, and throttling.
Setup
Pass .token as the pushType when starting the activity, then forward the
per activity update token to your server. Update tokens can rotate, so observe
activity.pushTokenUpdates and re register every emitted token:
APNs Payload Format
Send an HTTP/2 POST to APNs with these headers and JSON body:
Required device token HTTP headers:
apns push type: liveactivity
apns topic: <bundle id .push type.liveactivity
apns priority: 5 (lower priority) or 10 (immediate, counts against budget)
The aps.alert payload controls visible alert/banner/sound behavior; priority
alone does not create an alert.
Put timestamp , event , and the full content state inside aps . Validate
update, end, and push to start bodies against the complete examples in
[Push to Update Payloads](references/activitykit patterns.md push to update server payload format),
including the exact Codable date/range representation.
Push to Start
Start a Live Activity remotely without the app running (iOS 17.2+). Push to start tokens are ActivityKit specific tokens from Activity<Attributes .pushToStartTokenUpdates ; they are distinct from ordinary app/device APNs tokens and per activity update tokens:
Frequent Push Updates
Add NSSupportsLiveActivitiesFrequentUpdates = YES to Info.plist to increase
the system managed push update budget. When cadence matters, check
ActivityAuthorizationInfo.frequentPushesEnabled and observe
frequentPushEnablementUpdates ; Apple does not guarantee a fixed update rate.
Recent Additions
Scheduled Live Activities (iOS 26+)
Schedule a Live Activity to start at a future time. The system starts the
activity automatically without the app being in the foreground. Use for events
with known start times (sports games, flights, scheduled deliveries).
ActivityStyle (iOS 18+ request parameter)
Use the iOS 18+ style: request parameter to choose persistence behavior. Use
.standard for persistent Live Activities such as deliveries, rides, sports
scores, timers, and flight/status boards. Use .transient only for a
short lived expanded Dynamic Island presentation; it can auto end when the user
locks the device, collapses or shrinks the expanded presentation, leaves the
app, or does other work outside Dynamic Island.
Paired Mac & CarPlay (iOS 26+)
Live Activities can appear on a paired Mac and on the CarPlay Home Screen. No additional ActivityKit API is required, but validate compact layouts; buttons and toggles in Live Activities do not perform actions in CarPlay.
Channel Based Push (iOS 18+)
Broadcast updates to many Live Activities at once with an APNs created channel
ID. Enable the broadcast capability outside Xcode, create the channel on the
server, then subscribe with .channel(channelID) . Channel pushes update or end
Live Activities; they do not start them. Use apns channel id and expiration
for channel pushes instead of the device token apns topic example above.
Common Mistakes
DON'T: Put too much content in the compact presentation it is tiny.
DO: Show only the most critical info (icon + one value) in compact leading/trailing.
DON'T: Update Live Activities too frequently from the app (drains battery).
DO: Use push to update for server driven updates. Limit app side updates to user actions.
DON'T: Forget to end the activity when the event reaches any terminal state.
DO: End activities on success, cancellation, sign out, unrecoverable errors, and terminal server failures. A leaked activity frustrates users.
DON'T: Assume every device has Dynamic Island.
DO: Design for the Lock Screen as the primary surface; Dynamic Island is supplementary.
DON'T: Store sensitive information in ActivityAttributes (visible on Lock Screen).
DO: Keep sensitive data in the app and show only safe to display summaries.
DON'T: Forget to handle stale dates.
DO: Check context.isStale in views and show fallback UI ("Updating..." or similar).
DON'T: Ignore push token rotation. Tokens can change at any time.
DO: Use activity.pushTokenUpdates async sequence and re register on every emission.
DON'T: Forget the NSSupportsLiveActivities Info.plist key.
DO: Add NSSupportsLiveActivities = YES to the host app's Info.plist (not the extension).
DON'T: Use the deprecated contentState based API for request/update/end.
DO: Use ActivityContent for all lifecycle calls.
DON'T: Fetch network data or location directly from Live Activity views.
DO: Pre compute display values in the app or server and pass them through ActivityKit updates or pushes.
Review Checklist
[ ] ActivityAttributes defines static properties and ContentState
[ ] NSSupportsLiveActivities = YES in host app Info.plist
[ ] Activity uses ActivityContent (not deprecated contentState API)
[ ] Activity ended in all terminal paths (success, error, cancellation, sign out, terminal server failure)
[ ] ActivityKit lifecycle and Lock Screen/Dynamic Island Live Activity surfaces are separated from ordinary Home Screen/timeline widget work
[ ] Lock Screen layout, the primary Live Activity surface, handles context.isStale
[ ] Dynamic Island compact, expanded, and minimal implemented with Lock Screen fallback
[ ] Push update token forwarded to server via activity.pushTokenUpdates
[ ] Push to start token collected via Activity<Attributes .pushToStartTokenUpdates
[ ] Push to start payload includes required alert
[ ] content state JSON matches the actual ContentState Codable shape, including coordinated date/range encoding
[ ] Review distinguishes 8 hour active lifetime, 12 hour total system ended Lock Screen presence, and 4 hour app ended .default linger
[ ] ActivityAuthorizationInfo checked before starting
[ ] frequentPushesEnabled checked before assuming high cadence pushes
[ ] ContentState kept small (serialized on every update)
[ ] iOS 18+ availability guarded for style: , .channel , and supplemental families
[ ] iOS 18+ style: choices are justified: .standard for persistent Live Activities, .transient only for short lived expanded Dynamic Island presentations
[ ] ActivityKit push priority and aps.alert behavior are handled separately
[ ] Live Activity views avoid direct network/location work
[ ] Tested on device for push delivery and Dynamic Island behavior
References
See [references/activitykit patterns.md](references/activitykit patterns.md) for patterns and code examples