brainstorm

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

By donchitos · 418 installs

npx skills add donchitos/claude-code-game-studios --skill brainstorm

Source repository · Upstream listing

! bash "${CLAUDE SKILL DIR}/../../hooks/yaml helper.sh" resolve config keys review mode,automation,docs.density,workflow Resolved above; use as is. No block → the defaults in .claude/docs/config resolution.md ( workflow: minimal , review mode: solo , automation: collaborative , docs.density: terse ), and say that the settings were not read. Brainstorm Turns no idea, or a rough one, into a written design the next step builds from. How much it writes depends on workflow : minimal : the Lean Brief flow below: a one page design/game brief.md , then stop. No discovery questions, pillars, director gates or game concept.md , and do not load references/full concept.md . standard or full : read references/full concept.md and follow it. It writes design/gdd/game concept.md from .claude/docs/templates/game concept.md . Its gates follow .claude/docs/director gates.md ; each director agent is given its own gate file, .claude/docs/director gates/<gate id in lower case .md ( cd pillars.md , ad concept visual.md , td feasibility.md , pr scope.md ), and you do not read those files yourself. review in the text typed after the skill name overrides review mode for this run. docs.density sets each section's depth: terse = bullets; balanced = with brief rationale; thorough = rationale and alternatives. Questions follow .claude/docs/automation modes.md (collaborative asks, guided asks only for major decisions, autonomous logs and proceeds; the always ask categories always ask). Ask with the question tool. Without one, list the options numbered and end your turn to wait. The question is the last thing in the reply: no advice or lean after it. A skipped or dismissed question is not an answer: ask again in plain text. Lean Brief flow ( workflow: minimal ) A few exchanges, not fifteen: capture the thinking that carries the game on one page, then get to code. Write from the template .claude/docs/templates/game brief.md (six required fields, three one liners). If design/game brief.md exists, read it and refine it instead of starting over. 1. Concept. From the hint typed after the skill name (or one quick open question if there is none), propose 2 or 3 one line concepts (verb first or a mashup of genre and theme), not full concept cards. Ask the user to pick or combine them. This is the one creative question every run asks. 2. Fill the brief in conversation, several fields per exchange: Working title: the brief's title line. Offer one from the chosen concept and let the user change it; /create stories names the epic folder after it. Pitch: the excited one liner. Core loop: the 2 to 4 steps the player repeats. Player goal & fail state : what the player tries to do, and how they lose. /create stories turns it into acceptance criteria. MVP: the short list that makes it the game; each item becomes a story. More than 7 items: push back. Say it is too long for an MVP, propose which items to cut (the ones the core loop works without), and keep the brief to 7 or fewer. Out of scope: what they are deliberately not building (the cut items go here). Build order: the riskiest or least proven part first. Who it's for and what they feel , Art & audio direction , Reference game (the closest shipped game, and the part of it the MVP keeps): one line each; offer, don't force. 3. Show the filled brief in full. Then ask, as its own question: "Brief is ready. May I write it to design/game brief.md ?" Yes — write it / Revise a field first . Write only on an explicit yes to this question; agreeing to a cut or saying "go on" is not a yes to the write. On a revision, change the named field, show it before and after, and ask again. Then write design/game brief.md , creating folders as needed. Never write design/gdd/game concept.md at this tier. 4. Next steps. Read engine.name in project.yaml : 1. /setup engine : configure the engine. List it only when engine.name is absent or empty: on the minimal path it usually ran before this skill. 2. /create stories : turn the MVP list into stories. At minimal there is no separate /create epics or /sprint plan ; the build order is the plan. 3. /dev story : the first line of game code. Then one summary line: the pitch, the number of MVP items, and design/game brief.md . End with the line Verdict: COMPLETE — game brief written; next stop is code. If the user stops before the write, say the brief was not written, so it lives only in this conversation.