elevation-and-depth

Elevation — subtle shadows and layering — communicates visual hierarchy by lifting elements above the surface. Combined with border-radius, it creates the tactile quality of cards, modals, and interactive surfaces. Use when designing cards, dropdowns, modals, tooltips, or any floating UI element.

By dembrandt · 635 installs

npx skills add dembrandt/dembrandt-skills --skill elevation-and-depth

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Elevation and Depth Elevation uses shadow and layering to communicate that an element sits above the base surface — giving UI a sense of physical depth. Combined with border radius, it creates the tactile quality that makes cards graspable, modals clearly floating, and dropdowns feel like they've appeared on top of content. The Elevation Scale Define a small set of elevation levels as tokens. Each level maps to a specific UI role. Level Token Shadow Role 0 shadow none none Flat surface, inline elements 1 shadow xs 0 1px 2px rgba(0,0,0,0.06) Subtle card, table row hover 2 shadow sm 0 1px 3px rgba(0,0,0,0.10), 0 1px 2px rgba(0,0,0,0.06) Card, input focus ring area 3 shadow md 0 4px 6px rgba(0,0,0,0.08), 0 2px 4px rgba(0,0,0,0.06) Dropdown, popover 4 shadow lg 0 10px 15px rgba(0,0,0,0.08), 0 4px 6px rgba(0,0,0,0.05) Modal, dialog, side drawer 5 shadow xl 0 20px 25px rgba(0,0,0,0.08), 0 8px 10px rgba(0,0,0,0.04) Command palette, full screen overlay Keep shadows subtle. Dark, heavy shadows feel dated and visually aggressive. Light, diffuse shadows feel modern and material. The "Shadow + Border" Rule A subtle shadow on a white surface can sometimes "wash out," making the edge of a card feel fuzzy or indistinct. Rule: For elevated white cards or sections, pair the shadow with a 1px border that is slightly darker (1.5x to 2x) than the shadow's core tone (e.g., a medium grey like E2E8F0 or grey 200 ). Effect: The border defines the physical boundary of the card, while the shadow provides the depth. Together, they make the component "pop" with much higher clarity than using either alone. Hover Needs a Defined Edge A card that shifts background colour on hover must have a defined edge — a border, shadow, or clear radius boundary. Without one, the shift has no shape and reads as a stray fill, not a highlighted card. On a borderless, flat card, a background change hover is forbidden — use a border or a shadow (elevation) on hover instead. Subtle Gradients for Depth Gradients can be used to bring "liveliness" to an interface and reinforce the sense of elevation. The Lighting Metaphor: A subtle linear gradient (top to bottom) that is slightly lighter at the top mimics natural overhead lighting. This makes a surface feel more physical and elevated than a flat fill. The 5% Rule: Keep the gradient extremely subtle. A change in lightness of only 2–5% between the top and bottom is usually enough. If the user can easily see where the gradient starts and ends, it is likely too heavy. Usage: Apply to primary buttons, hero cards, and header sections to improve visual hierarchy and brand personality. Pairing Elevation with Border Radius Border radius and shadow work together to define the character of a surface. The combination signals the element's role and the product's visual tone. Surface Shadow Border Radius Tone Inline chip / tag none radius full (pill) Flat, lightweight Card shadow sm radius md (8–12px) Graspable, contained Dropdown / popover shadow md radius md (8px) Floating, contextual Modal / dialog shadow lg radius lg (12–16px) Prominent, focused Toast / notification shadow md radius md Ephemeral, above content Button none or shadow xs consistent across all buttons — see below Border Radius Consistency Rule Button border radius must not vary within a product. All buttons — primary, secondary, destructive, ghost — use the same radius token. Varying radius between button types breaks visual consistency and implies a semantic difference that does not exist. The button radius token is a brand decision — set it once, apply it everywhere. Text Shadow for Contrast and Separation text shadow can lift text off a background without changing colours — useful when contrast is marginal or text sits on a photograph, gradient, or complex background. The effect must be imperceptible as a shadow. If the user notices the shadow, it is too strong. Rules: Opacity: stay below 0.30 — above that it reads as a design choice rather than a refinement Blur: 2–4px maximum — higher values make text feel dirty Offset: 0 1px or 0 0 — directional offsets above 2px look like retro Web 2.0 Never use text shadow to compensate for a contrast failure — fix the colour first. Use it only when colours are already close to passing and a nudge is needed, or when text sits on unpredictable imagery Dark Mode Shadows Shadows are less visible on dark backgrounds. On dark surfaces, compensate with: Slightly higher opacity on shadow values Adding a subtle border ( 1px solid rgba(255,255,255,0.08) ) to define card edges Increasing the elevation level by one step for the same perceived depth Review Checklist [ ] Is there a defined elevation scale as design tokens (not one off shadow values per component)? [ ] Does each elevated element use the correct level for its role (card ≠ modal)? [ ] Are shadows light and diffuse, avoiding heavy black ( 000) defaults? [ ] For white cards on light backgrounds, is the shadow paired with a 1px border for better definition? [ ] Is border radius consistent across all button variants? [ ] Do shadows feel subtle and diffuse rather than heavy and dark? [ ] On dark surfaces, are card/panel edges visible through border or adjusted shadow? [ ] Is elevation used to communicate layering — not just decoration? [ ] If gradients are used, are they subtle (2–5% lightness change) and used to reinforce the lighting/elevation metaphor? Common Anti Patterns Anti pattern Problem Fix Different border radius on primary vs secondary buttons Implies semantic difference that doesn't exist Single radius button token for all buttons Heavy box shadow: 0 8px 16px rgba(0,0,0,0.4) Feels dated and visually aggressive Use low opacity, multi layer diffuse shadows Shadow on every element regardless of role Elevation loses meaning when everything is elevated Reserve shadow for genuinely floating elements Flat cards with no elevation on a white background Card edge disappears into the page Use shadow sm or a 1px border to define the card boundary