character-management
This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character arc", "character profile", or needs to manage characters in a story project.
By danjdewhurst · 482 installs
npx skills add danjdewhurst/story-skills --skill character-management
Source repository · Upstream listing
Character Management
Overview
Create and manage rich character profiles for a story project. Each character is a markdown file with YAML frontmatter in the characters/ directory. Characters are cross referenced with other story elements through kebab case identifiers.
Prerequisites
A story project must already exist (created via the story init skill). Verify by checking for story.md in the project root.
Creating a Character
1. Read story.md for genre, themes, and tone context
2. Read characters/ index.md for existing characters
3. Ask for the character's name and role (protagonist, antagonist, supporting, minor, narrator, deuteragonist). Before settling the name, run story names '{Name}' (several candidates can be checked at once): it errors on an exact clash with any existing character, alias, location, faction, artifact, system, or glossary term, and warns about look alikes and names sharing an initial with a major character. Invented names from a culture should follow its naming rules (see references/naming languages.md in the worldbuilding skill)
4. Build the profile through conversation, exploring:
Appearance and distinguishing features
Personality, traits, and quirks
Backstory and formative events
Motivations (external wants vs internal needs)
Voice and speech patterns (ask for example dialogue), plus voice words (words and phrases they reach for) and voice avoid (words they would never say)
Pronunciation, when the name is invented or easily misread ( pronunciation: "SEER sha" )
Character arc (starting state, turning points, ending state)
Key life events for the timeline
5. Write the character file using the template in references/character template.md
6. Save to characters/{name kebab}.md , or use story add character '{Name}' role '{role}' when the CLI is available. Cyrillic and Greek names are transliterated ( Пётр gives characters/petr.md ). When the name is in a script with no transliteration table ( 李明 ), or the user wants a different spelling, choose the ASCII id yourself and pass it: story add character '李明' id li ming role supporting keeps name: 李明 in the file
7. Leave the characters/ index.md table to the CLI: story add and story reindex . rebuild it from the character files, so never add a row by hand
8. If relationships reference existing characters, update those character files too
9. When CLI access is available, run the maintenance pass in the story root:
Updating a Character
1. Read the existing character file
2. Read characters/ index.md for context on other characters
3. Make the requested changes. If the change happens partway through the story (a scar, a new title, a turn to the other side), add a progression instead of editing the opening value (see Changes Over the Story)
4. If relationships changed, update the other character's file (bidirectional)
5. Change a role or status in the character file only. The characters/ index.md table picks it up at the next story reindex . , so never edit its rows
6. When CLI access is available, run story reindex . , story wordcount . write , and story check .
Changes Over the Story
A character file describes the character as the story opens. Record a change that happens in a later chapter as a progression, so an agent drafting an earlier chapter does not write it in too soon:
from is the first chapter where the new value holds. It may be a planned chapter NN with no file yet
field is kebab case. It can be an existing single value field ( status , role , arc ) or a new one ( scar , title ). List fields ( aliases , relationships , locations , tags , voice lists) cannot change this way; record a shifted relationship as a progression on its own field, such as field: standing with kael with value: estranged under progressions , never as a top level field (that would show from chapter 1)
value is one value. role and status values must be ones the character file allows
Keep entries in story order. Do not use a progression alone for a death: set died in (see below). A status progression is still checked against the story: story continuity warns when a progression to deceased with no died in is followed by the character in a cast or learning something, when a status progression brings them back between died in and revived in , and when a progression to deceased still holds at revived in
The body of the file is prose for the writer. Describe a change in story terms ("from Festival night she carries the scar"), and do not name progressions or other frontmatter fields there
Before drafting or revising a chapter, run story knowledge {id} at chapter NN . It lists what the character knows at that chapter in story time (by date when both chapters are dated, otherwise by chapter number), the same rule as story context , and which progressions already apply. Write to that state rather than the opening frontmatter alone
A line marked reader knowledge is already on the page, or known before the book, and may appear in the prose. A line marked character knowledge and do not reveal is something the character knows from a flashback the reader has not reached: the character may act on it, and the fact itself must not be stated. Do not drop those lines, and do not write them in as if the reader had already learned them
After adding or editing progressions, run story reindex . , story wordcount . write , and story check . .
Renaming or Killing Off a Character
To rename:
1. Check the new name with story names '{New Name}' , and list where the prose uses the old one with story mentions character {id} .
2. Preview with story rename character {id} '{New Name}' prose dry run . It prints each replacement in drafted chapter prose ( file:line:column: old → new ) and the files it would change. The full name becomes the new name, the given name alone becomes the new given name, and possessives keep their 's . Aliases and nicknames are left as written; outlines, HTML comments, code fences, link and image targets, HTML tags, reference definitions, and URLs are never touched, and an initial (the J of J. R. Dunn ) is not a given name. It refuses a name, or a new given name, that another entity (cut characters included) already uses; pick another name or ask the user.
3. Show the user the replacements before running it for real, then run the same command without dry run . It also sets name , renames the file when the id changes, and rewrites the id in every frontmatter field and markdown link target.
4. After the summary line, it lists matches it left as written, each with its reason: a word that may be an ordinary word ( May of May Dunn, which may be the month, or a name opening a sentence in a chapter that also uses the word in lower case), or the text of a reference link whose label is defined ( [Ines] with [ines]: … ). Read each one and edit it by hand if it means this character; for a reference link, keep the old label ( [Ruth][Ines] ) so the link still works. A prose name shared warning lists places another entity shares the name, which were left alone: treat them the same way. Update any alias that should change in the character file and in the prose yourself.
5. Hand written registry sections (such as Family Trees in characters/ index.md ), link labels, and outline beats keep the old display name: search for it ( grep rn "Old Name" . ) and update each hit by hand.
6. Run story reindex . , story wordcount . write , and story check . .
Without prose , rename leaves the chapter text alone, for when the user wants to revise those passages by hand.
To kill a character off:
1. Set status: deceased and died in: chapter NN in the character file
2. In every later chapter and scene, move the id from characters (and pov ) to mentions where they appear only in memory, letters, or flashback
3. Run story continuity . : it reports any later chapter or scene that still lists them in its cast
Variants:
Planned death: set died in to an outline chapter and keep status: alive ; set status: deceased when that chapter is drafted
Dead narrator (ghost, posthumous POV): keep them as pov and also list them in mentions ; that is not a posthumous appearance
Resurrection: add revived in: chapter NN ; casts from that chapter on are allowed again, and once it is drafted set status: alive . If a progression made them deceased , add a status progression from the revival chapter too
Second death after a resurrection: keep died in and revived in on the first death and revival, and add a status progression to deceased from the chapter where they die again. died in holds only one death, and revived in already brings them back, so no progression to alive is needed. Once that chapter is drafted, status: deceased is correct; while it is an outline, keep status: alive
Non linear books: give chapters a date so deaths compare by story time, and give a dual timeline book's chapters a strand so each timeline keeps its own clock and its own route check
Drop the character's character state entry in continuity/state.md once the death is drafted and at or before current chapter
After either change, run story reindex . , story wordcount . write , and story check . .
Managing Relationships
Reference references/relationship types.md for the full list of relationship types and inverse pairs.
When adding a relationship:
Add the relationship entry to the character's frontmatter
Add the inverse relationship to the other character's frontmatter
Update the Relationship Map section in characters/ index.md
Family Trees and Relationship Graphs
Generate the relationship graph from character frontmatter instead of drawing it by hand:
It prints Mermaid source built from every character's relationships , with family edges styled distinctly so the family tree stands out from alliances and rivalries. Each pair gets one edge: parent, grandparent, aunt, and uncle draw an arrow from the elder side, other types draw an undirected line, and child side types (child, grandchild, niece, nephew) are skipped, so the diagram cannot show a one way relationship. GitHub, many editors, and mermaid.live render it. Use it to spot isolated characters and families missing a generation, and run story links to find one way relationships and missing backlinks; regenerate it after relationship changes rather than editing the output.
Family trees are also maintained in the characters/ index.md under the "Family Trees" section. Format:
Indent children under parents. Note marriages/partnerships inline.
Voice Fields
voice words and voice avoid are optional lists in character frontmatter that make a speaker's voice checkable:
Here "love" is a term of address ("all right, love"). Keep notes like that in prose, not as comments in frontmatter; the parser keeps them as part of the value.
story voices . fingerprints each character's attributed dialogue (see the voice style skill for how lines are attributed) and warns when they say a voice avoid word, when a voice words entry never appears, and when two characters' voices are near identical. Keep these lists short (three to eight entries) and consistent with the Voice & Speech Patterns section and the style sheet's Character Voices line (see the voice style skill).
This skill sets a voice when it builds the profile. Recording and checking voices across the book belongs to the voice style skill, and rewriting dialogue so two voices differ belongs to the line editing skill.
Cross Referencing
When a character is referenced in worldbuilding (e.g., a location's notable characters ), ensure the link exists both ways
Character location backlinks live in the character file's locations frontmatter list
Faction memberships live