durable-objects

Build, debug, or review Cloudflare Durable Objects code for persistent state and coordination.

By cloudflare · 70,361 installs

npx skills add cloudflare/skills --skill durable-objects

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Durable Objects Build stateful, coordinated applications on Cloudflare's edge using Durable Objects. Retrieval Sources Your knowledge of Durable Objects APIs and configuration may be outdated. Prefer retrieval over pre training for any Durable Objects task. Resource URL Docs https://developers.cloudflare.com/durable objects/ API Reference https://developers.cloudflare.com/durable objects/api/ Best Practices https://developers.cloudflare.com/durable objects/best practices/ Examples https://developers.cloudflare.com/durable objects/examples/ Fetch the relevant doc page when implementing features. When to Use Creating new Durable Object classes for stateful coordination Implementing RPC methods, alarms, or WebSocket handlers Reviewing existing DO code for best practices Configuring wrangler.jsonc/toml for DO bindings and migrations Writing tests with Cloudflare’s Vitest integration Designing sharding strategies and parent child relationships Reference Documentation ./references/rules.md Core rules, storage, concurrency, RPC, alarms [Testing reference](./references/testing.md) Current Vitest documentation, migration choices, and test selection ./references/workers.md Workers handlers, types, wrangler config, observability Search: blockConcurrencyWhile , idFromName , getByName , setAlarm , sql.exec Core Principles Use Durable Objects For Need Example Coordination Chat rooms, multiplayer games, collaborative docs Strong consistency Inventory, booking systems, turn based games Per entity storage Multi tenant SaaS, per user data Persistent connections WebSockets, real time notifications Scheduled work per entity Subscription renewals, game timeouts Do NOT Use For Stateless request handling (use plain Workers) Maximum global distribution needs High fan out independent requests Quick Reference Wrangler Configuration Basic Durable Object Pattern Critical Rules 1. Model around coordination atoms One DO per chat room/game/user, not one global DO 2. Use getByName() for deterministic routing Same input = same DO instance 3. Use SQLite storage Configure new sqlite classes in migrations 4. Initialize in constructor Use blockConcurrencyWhile() for schema setup only 5. Use RPC methods Not fetch() handler (compatibility date = 2024 04 03) 6. Persist first, cache second Always write to storage before updating in memory state 7. One alarm per DO setAlarm() replaces any existing alarm Anti Patterns (NEVER) Single global DO handling all requests (bottleneck) Using blockConcurrencyWhile() on every request (kills throughput) Storing critical state only in memory (lost on eviction/crash) Using await between related storage writes (breaks atomicity) Holding blockConcurrencyWhile() across fetch() or external I/O Stub Creation Storage Operations Alarms Testing Read the [testing reference](./references/testing.md) before configuring a suite or writing Durable Object tests. It routes to current setup, APIs, and examples and identifies the behavior to cover.