axiom-payments
Use when accepting ANY real-world payment — Apple Pay, Wallet passes, Tap to Pay, Orders in Wallet. NOT in-app purchase / digital content (use axiom-integration). Covers entitlements, certs, signing, App Review payment rules.
By charleswiltgen · 677 installs
npx skills add charleswiltgen/axiom --skill axiom-payments
Source repository · Upstream listing
Real World Payments (Apple Pay / Wallet / Tap to Pay)
You MUST use this skill when accepting ANY real world payment — physical goods, services, donations, ticketing, loyalty cards, contactless card present, or post purchase order tracking. NOT for in app purchase or digital content.
When to Use
Use this skill when you encounter:
Adding Apple Pay to an iOS / iPadOS / macOS / Catalyst / visionOS / watchOS app
Adding Apple Pay to a website (Apple Pay JS or W3C Payment Request API)
Building Wallet passes (boarding passes, event tickets, coupons, loyalty cards, store cards)
Accepting contactless card payments on iPhone (Tap to Pay on iPhone / ProximityReader)
Surfacing post purchase order tracking in Wallet (Orders in Wallet, FinanceKitUI add order helpers)
Issuer or bank card provisioning into Wallet (issuer extensions)
Apple Pay merchant ID, processing certificate, or merchant identity certificate setup
Pass Type ID or Order Type ID certificates and PKCS 7 signing chains
Tap to Pay managed entitlement ( com.apple.developer.proximity reader.payment.acceptance )
App Review rejections that mention payments, IAP, Apple Pay, Wallet, or Acceptable Use Guidelines
Domain verification for Apple Pay on the web ( .well known/apple developer merchantid domain association.txt )
Sandbox testing with Apple Pay sandbox cards or sandbox tester accounts
When NOT to Use
Issue Correct Skill Why NOT axiom payments
In app purchase, subscriptions for digital content axiom integration StoreKit 2 / digital goods boundary; see axiom integration (skills/in app purchases.md)
Generic NFC tag reads (Core NFC, non Wallet) axiom integration Different framework; PassKit NFC is Wallet specific
Code signing / provisioning fundamentals axiom security Code signing is generic; payment certs are added to that flow
App Store rejection workflow & appeals axiom shipping Rejection workflow lives there; payment specific rejection patterns route from there into here
HIG cross cutting design guidance axiom design Apple Pay / Wallet HIG specifics live here, but design overview lives in axiom design
Consumer banking surface (FinanceKit) Out of scope This suite uses FinanceKitUI only for Orders. Account aggregation / transaction queries are not covered.
PKSecureElementPass, transit cards, car keys Out of scope Issuer controlled, not relevant to merchant developers
Quick Reference
Symptom / Task Reference
Should this be Apple Pay or IAP? See skills/apple pay vs iap.md
Selling physical goods, services, or donations See skills/apple pay vs iap.md
App was rejected for using IAP for physical goods See skills/apple pay vs iap.md
Native Apple Pay (iOS / iPadOS / macOS / Catalyst / visionOS / watchOS) See skills/apple pay.md
PassKit / PKPaymentRequest API surface See skills/apple pay ref.md
Apple Pay on the web (Apple Pay JS or Payment Request API) See skills/apple pay web.md
Web ApplePaySession / Payment Request API surface See skills/apple pay web ref.md
Domain verification, merchant identity cert, third party browser support See skills/apple pay web.md
Tap to Pay on iPhone (ProximityReader) See skills/tap to pay.md
ProximityReader / PaymentCardReader API surface See skills/tap to pay ref.md
Tap to Pay entitlement stuck in "Submitted" See skills/tap to pay.md
Wallet passes (boarding, event ticket, coupon, loyalty, store card) See skills/wallet passes.md
pass.json schema, semantic tags, barcodes, NFC payloads See skills/wallet passes ref.md
Poster generic style, featured actions, new barcode types OS27 See skills/wallet passes ref.md
Pass Designer app, Pass Builder server package See skills/wallet passes ref.md
Customer engagement on a paired device (CustomerEngagementSession) OS27 See skills/tap to pay ref.md
Pass signing, manifest hashing, PKCS 7 See skills/wallet passes.md
Pass updates not arriving (web service / APNs) See skills/wallet passes.md
Orders in Wallet, signed order packages, fulfillment status See skills/wallet orders.md
Issuer / bank card provisioning extensions See skills/wallet extensions ref.md
"No payment sheet appears" / merchant validation 503 / pass won't import See skills/payments diag.md
Sandbox testing failures, prod vs sandbox cert mismatch See skills/payments diag.md
Apple Pay button vs Apple Pay Mark confusion See skills/apple pay.md
App Review rejection for Apple Pay / Wallet / Tap to Pay See skills/payments diag.md
Decision Tree
Simplified routing:
1. Is this a digital good or subscription for digital content? → Use axiom integration/skills/in app purchases.md instead.
2. Selling physical goods / services / donations, or unsure? → skills/apple pay vs iap.md
3. Native Apple Pay (iOS / iPadOS / macOS / Catalyst / visionOS / watchOS)? → skills/apple pay.md + skills/apple pay ref.md
4. Apple Pay on the web? → skills/apple pay web.md + skills/apple pay web ref.md
5. Tap to Pay on iPhone (ProximityReader)? → skills/tap to pay.md + skills/tap to pay ref.md
6. Wallet passes (ticket / coupon / loyalty / store card)? → skills/wallet passes.md + skills/wallet passes ref.md
7. Orders in Wallet (post purchase tracking)? → skills/wallet orders.md
8. Issuer / bank card provisioning? → skills/wallet extensions ref.md
9. Something not working (no sheet / merchant validation fails / pass won't import / Tap to Pay never enables)? → skills/payments diag.md
Cross Suite Routing
Apple Pay vs IAP boundary (the most common cross suite question):
Selling physical goods, services, or donations → stay here ( skills/apple pay vs iap.md )
Selling digital content, premium app features, subscriptions for digital content → use axiom integration ( skills/in app purchases.md )
App was rejected for using the wrong one → skills/apple pay vs iap.md then skills/payments diag.md
Payments + App Review rejection :
Rejection cites Section 3.1 / 3.2 / Apple Pay AUG → stay here ( skills/payments diag.md ) for the root cause; also invoke axiom shipping ( skills/app store diag.md ) for appeal workflow
Payments + cert management :
Merchant Identity Certificate, Pass Type ID Certificate, Order Type ID Certificate, Payment Processing Certificate — operational discipline → stay here
Generic Keychain export / .p12 mechanics → also invoke axiom security ( skills/keychain ref.md )
Tap to Pay managed entitlement → stay here ( skills/tap to pay.md ); generic managed capability mental model → axiom security ( skills/code signing.md )
Payments + Xcode capability / provisioning :
Apple Pay capability checkbox in Xcode, merchant ID selection, Tap to Pay entitlement plumbing in the provisioning profile → also invoke axiom build for capability/profile mechanics; payment specific guidance stays here
Payments + HIG :
Apple Pay button vs Apple Pay Mark, Wallet pass design specs, Tap to Pay button label → stay here
Cross cutting design context → also invoke axiom design ( skills/hig.md )
Payments + Catalyst / macOS :
Apple Pay on Mac and Catalyst (window requirement, web security model, static merchant validation URL) → stay here ( skills/apple pay.md Catalyst section)
Generic Catalyst patterns → axiom macos
Payments + Apple Watch :
WKInterfacePaymentButton, watchOS payment delegate flow → stay here ( skills/apple pay ref.md watchOS section)
Generic watchOS patterns → axiom watchos
Anti Rationalization
Thought Reality
"We sell physical stuff but we'll use IAP — easier integration" Guaranteed App Review rejection (Section 3.1.1 / 3.1.3(e)). Use Apple Pay for physical goods, services, donations.
"Our app is digital content, we'll use Apple Pay because IAP fees are higher" Guaranteed App Review rejection. Digital content + subscriptions for digital content must use IAP.
"I'll just embed our PSP's raw card form on the web — it's faster" Acceptable Use Guidelines violate parity rule. If you accept any other payment method on the web, you must offer Apple Pay at least as prominently.
"Tap to Pay just needs a capability checkbox like other features" Tap to Pay uses a managed entitlement requested via a separate form. The Xcode capability flow doesn't apply. Two step request (dev → distribution); rejection or "Submitted" stalls add 1–4 weeks per loop.
"We'll roll our own pass signing — it's just zip + sign" PKCS 7 detached signature, manifest hashing, WWDR Intermediate cert, S/MIME signing time, PEM/DER format gotchas — most signing failures originate from rolled from scratch implementations. Use a server library.
"The Apple Pay Mark is just a button graphic" The Mark is "Apple Pay accepted" signage — never tappable. The Button is API provided and initiates payment. Using the Mark as a button is an HIG violation and a known conversion killer.
"Production cards will work the same as sandbox cards" Sandbox transactions decline pre fulfillment by design. Production transactions need production keys + activated certs. Test on real devices with real cards before launch.
"Apple Pay merchant ID expires every year" Merchant IDs never expire. Payment Processing Certificates expire after 25 months. These are different things.
"I can call merchant validation from the browser" The browser must never call paymentSession . Server only call using two way TLS with the merchant identity cert. Calling from the browser leaks the cert.
"FinanceKit will let our app see the user's bank transactions" Out of scope for this suite. FinanceKit consumer banking surface is not covered. We use FinanceKitUI only for the order add helpers.
Out of Scope
This suite intentionally does not cover:
In App Purchase (StoreKit 2) — Use axiom integration/skills/in app purchases.md and axiom integration/skills/storekit ref.md . The boundary rule lives in skills/apple pay vs iap.md .
FinanceKit consumer banking (account aggregation, transaction queries) — not covered. We only use FinanceKitUI for order add buttons.
PKSecureElementPass, transit cards, car keys — issuer controlled Wallet surfaces, not merchant developer territory.
Tap to Present ID ( MobileDocumentReader ) — uses ProximityReader but for identity verification, not payment. Brief cross ref appears in skills/tap to pay ref.md ; identity verification UX as a whole is axiom integration territory if it lands anywhere.
Generic NFC reads (Core NFC) — different framework. PassKit NFC is Wallet specific (loyalty / contactless ticket / boarding).
Example Invocations
User: "Should I use Apple Pay or IAP for my hotel booking app?"
→ See skills/apple pay vs iap.md
User: "How do I set up Apple Pay in my iOS app?"
→ See skills/apple pay.md
User: "What's the structure of PKPaymentRequest?"
→ See skills/apple pay ref.md
User: "Apple Pay on my website doesn't show the button in Chrome"
→ See skills/apple pay web.md
User: "Domain verification keeps failing"
→ See skills/payments diag.md
User: "I want to add Tap to Pay on iPhone to my point of sale app"
→ See skills/tap to pay.md
User: "My Tap to Pay entitlement has been Submitted for two weeks"
→ See skills/tap to pay.md and skills/payments diag.md
User: "How do I build a Wallet pass for my event tickets?"
→ See skills/wallet passes.md
User: "My .pkpass file won't import — Wallet says invalid"
→ See skills/payments diag.md
User: "I want order tracking to appear in Wallet after Apple Pay checkout"
→ See skills/wallet orders.md
User: "App Review rejected my app for using IAP for restaurant delivery"
→ See skills/apple pay vs iap.md then skills/payments diag.md
User: "How does Apple Pay differ from In App Purchase?"
→ See skills/apple pay