ss-motion

Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …). Translates vibe words into fra

By bitjaru · 712 installs

npx skills add bitjaru/styleseed --skill ss-motion

Source repository · Upstream listing

Motion Seed Applier Registry first artifact boundary When .styleseed/project.json and .styleseed/artifacts/index.json exist, resolve the requested artifact ID first, then read only .styleseed/bundles/<artifact id .md and .styleseed/manifests/<artifact id .json . Never fall back to the global legacy bundle for a registry project. Legacy projects may use .styleseed/effective rules.md only when no registry exists. When NOT to use For general framer motion docs or learning → use the framer motion site For non React motion (CSS only transitions, GSAP) — this skill targets motion.X JSX only For full scroll linked timelines or parallax — out of scope for this skill (it does per component seeds/moves). Note these ARE allowed on a marketing/landing/brand page (DESIGN LANGUAGE §43 Cinematic tier); just build them with a scroll library, not this skill. On app/data surfaces they stay banned. For tweaking the existing FadeIn/FadeUp/Stagger wrappers — edit engine/components/ui/motion.tsx directly Vibe → Seed mapping Translate the user's prompt to one of the five seeds before applying. Use this lookup table from engine/motion/index.ts : Words the user might say Seed bouncy, springy, playful, energetic, alive Spring smooth, silky, fluid, elegant, composed, continuous Silk snappy, quick, instant, decisive, sharp, precise Snap floaty, gentle, weightless, dreamy, ambient, drifting Float rhythmic, punchy, pulsing, heartbeat, beat Pulse "Toss style", "Arc style" Spring (per brand default) "Stripe style", "Notion style" Silk "Linear style", "Raycast style", "Vercel style" Snap If the user says only a brand name, use that brand's default seed from BRAND DEFAULT SEED . If the user is explicit about a seed name ( spring , silk , etc.), respect it verbatim. Recommend mode — use case → motion (when the user describes the moment , not the vibe) If the user describes what the thing is ("a like button", "a modal", "the loading state", "items in a feed") rather than a feeling, recommend from the use case map ( MOTION BY USECASE in engine/motion/library.ts , exported from @engine/motion ): Use case Reach for Why Primary button / CTA press spring · press tactile, confident — the press should "give" Modal / dialog / sheet enter silk · entrance smooth; never bounce serious/destructive content Dropdown / popover / menu snap · entrance instant, precise — frequent UI shouldn't wait Toast / inline notification spring · entrance small friendly arrival, non blocking List / feed items appearing stagger cascade choreograph order, gently Feature / marketing card hover tilt 3d depth/flair OK on content light marketing Dashboard / data card hover snap · hover a subtle lift only — keep dense UI calm Like / favorite / reaction like burst a celebratory one shot; reward the tap Live / online / recording dot pulse beat looping heartbeat = "alive" Loading / skeleton shimmer calm directional progress Success / confirmation pop in positive little "done" Toggle / tab / segment switch toggle flip distinctive, recognizable switch Page / route transition silk · entrance smooth, minimal, get out of the way Number / balance / KPI / price reveal none don't animate the payload — it must read instantly Two anti rules override the table (state them if you deviate): 1. One seed per product. If the project already uses a seed, match it — don't introduce a second personality. 2. Never delay the payload. Don't animate a balance, price, or search result into view; motion is for affordance, not content. Named motion keywords (distinctive moves) Seeds set a personality (how a fade/scale feels). The motion library in engine/motion/library.ts adds distinctive moves — a flip, a curtain wipe, a morph — each behind a unique keyword. Prefer a keyword when the user wants a specific, recognizable motion rather than a generic feel. engine/motion/library.ts (exported as MOTION LIBRARY / MOTION BY KEY from @engine/motion ) is the single source of truth — every keyword carries its own runnable snippet . Pull the snippet from there; never hand write the params. Keyword Move Say it when the user wants… toggle flip 3D Y axis card flip a switch/toggle to flip between two faces toggle slide slide stack swap a value to slide out and the next to slide in toggle morph pill ⇄ circle morph a control to change shape on toggle toggle curtain top→bottom clip path wipe a panel to reveal like a curtain reveal blur blur(12px)→0 focus in content to focus pull into place reveal rise masked clip path text rise a headline/text to climb into view reveal unfold scaleY from top edge an accordion/panel to unfold pop in spring overshoot from 0 a badge/checkmark to pop in bouncily press squish scale down + skew a button to feel jelly/tactile on tap tap ripple radial ripple from tap Material style press feedback pulse beat looping scale pulse a live/recording/heartbeat indicator wiggle quick horizontal shake error / invalid input feedback shimmer skeleton loading sweep a loading placeholder stagger cascade children fade up in sequence a list to animate in one by one Applying a keyword: 1. Read the exact recipe from engine/motion/library.ts — find the entry whose key matches, copy its snippet verbatim (it is calibrated and runnable). 2. Adapt only the element/content to the user's JSX; keep the transition values. 3. If the keyword is stateful (toggles, ripple), wire the useState shown in the snippet. If it's a one shot reveal, a key bump replays it. 4. Tell the user the keyword you applied so they can reuse it elsewhere for consistency, and point them at /motion to preview/Copy others. If the user describes a move but no exact keyword fits, fall back to a seed + context. If they say a keyword that doesn't exist, suggest the closest real one from the table — never invent a keyword. Context detection Infer one of the five contexts from the prompt: "on hover" / "when hovered" → hover "on press" / "on tap" / "on click" → press "when it appears" / "on mount" / "entering" → entrance "when it leaves" / "on close" / "exiting" → exit (requires <AnimatePresence ) "when layout changes" / "FLIP" / "rearranging" → layout If ambiguous, default to entrance . If multiple contexts are reasonable (e.g., a button needs both hover and press ), apply both. Application steps Apply seed: $0 · Context: $1 · Target: $ARGUMENTS 1. Read the target file at the path given (or, if no path was given, ask the user which file). Locate the JSX element the user is talking about — usually a <button , <div , <Card , or similar. 2. Confirm the import paths . The component file must be able to import: motion (and AnimatePresence for exit ) from "framer motion" the chosen seed from "@engine/motion" — in a project that doesn't use the @engine/ alias, use a relative path to engine/motion 3. Replace the target tag with a <motion.X and spread the seed's recipe : 4. Do NOT inline the params . The whole point of the seed is that the values come from one source. Never expand { type: "spring", stiffness: 300, damping: 18 } into the JSX — always spread the recipe. 5. Respect prefers reduced motion in long running surfaces. For one off interactions (hover/press), framer motion already throttles. For mount/exit/layout sequences in a long lived page, import usePrefersReducedMotion and REDUCED TRANSITION from @engine/motion and override the transition when reduced motion is on. 6. Validate by re reading the file and confirming the JSX still parses (matching brackets, motion tag closed, AnimatePresence in place if exit was used). 7. Tell the user which seed and context you applied , and offer one related context they might want next ("Want press too so it feels clickable?"). Defaults if the user is vague No file given → ask "which file?" No vibe word → ask "any vibe word, brand, or seed name?" Vibe is "natural" or "feel like a real app" → default to Silk (the safest of the five) Element is a CTA button → also apply press Forbidden Do not invent new seed names. There are exactly five. Do not edit engine/motion/seeds/ .ts from this skill — those are calibrated by hand. Add a new seed only via a separate, explicit ask. Do not introduce a third party animation lib (gsap, anime.js). StyleSeed targets framer motion exclusively. Do not add scroll linked, parallax, or infinite animations via this skill — it does per component seeds/moves. (Scroll linked/parallax/3D ARE allowed on a marketing/landing/brand page per DESIGN LANGUAGE §43 Cinematic tier — build those directly with a scroll lib; on app/data surfaces they stay forbidden.) Infinite loops remain banned everywhere except skeleton pulse.