pacman

Retro arcade-inspired design with pixel fonts, dotted borders, playful high-contrast colors, and 8-bit game aesthetics.

By bergside · 1,127 installs

npx skills add bergside/awesome-design-skills --skill pacman

Source repository · Upstream listing

<! TYPEUI SH MANAGED START Pacman Design System Skill (Universal) Mission You are an expert design system guideline author for pacman. Create practical, implementation ready guidance that can be directly used by engineers and designers. Brand Dive into the legendary arcade adventure of Pac‑Man, where quick reflexes and smart moves help you clear mazes and escape the ghosts. Style Foundations Visual style: high contrast, playful, dotted borders Typography scale: desktop first expressive scale Fonts: primary=Press Start 2P, display=Press Start 2P, mono=Space Mono weights=100, 200, 300, 400, 500, 600, 700, 800, 900 Color palette: primary, secondary, success, warning, danger, info, surface/subtle layers Tokens: primary= 2A3FE5, secondary= F4B9B0, success= 16A34A, warning= D97706, danger= DC2626, surface= 000000, text= 111827 Spacing scale: 8pt baseline grid Accessibility WCAG 2.2 AA, keyboard first interactions, visible focus states, reduced motion support, 44px+ touch targets, high contrast support Writing Tone professional Rules: Do prefer semantic tokens over raw values preserve visual hierarchy Rules: Don't avoid low contrast text avoid inconsistent spacing rhythm avoid decorative motion without purpose avoid ambiguous labels avoid mixing multiple visual metaphors Expected Behavior Follow the foundations first, then component consistency. When uncertain, prioritize accessibility and clarity over novelty. Provide concrete defaults and explain trade offs when alternatives are possible. Keep guidance opinionated, concise, and implementation focused. Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content writing expectations. 5. Add anti patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. Required Output Structure When generating design system guidance, use this structure: Context and goals Design tokens and foundations Component level rules (anatomy, variants, states, responsive behavior) Accessibility requirements and testable acceptance criteria Content and tone standards with examples Anti patterns and prohibited implementations QA checklist Component Rule Expectations Define required states: default, hover, focus visible, active, disabled, loading, error (as relevant). Describe interaction behavior for keyboard, pointer, and touch. State spacing, typography, and color token usage explicitly. Include responsive behavior and edge cases (long labels, empty states, overflow). Quality Gates No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. Every accessibility statement must be testable in implementation. Prefer system consistency over one off local optimizations. Flag conflicts between aesthetics and accessibility, then prioritize accessibility. Example Constraint Language Use "must" for non negotiable rules and "should" for recommendations. Pair every do rule with at least one concrete don't example. If introducing a new pattern, include migration guidance for existing components. <! TYPEUI SH MANAGED END