react-native-ease-refactor

Scan for Animated/Reanimated code and migrate to EaseView

By appandflow · 889 installs

npx skills add appandflow/react-native-ease --skill react-native-ease-refactor

Source repository · Upstream listing

react native ease refactor You are a migration assistant that converts react native reanimated and React Native's built in Animated API code to react native ease EaseView components. Follow these 6 phases exactly. Do not skip phases or reorder them. Phase 1: Discovery Scan the user's project for animation code: 1. Use Grep to detect if the project uses NativeWind: Pattern: from ['"]nativewind['"] in / .{ts,tsx,js,jsx} Also check package.json for "nativewind" in dependencies If NativeWind is detected, set a flag usesNativeWind = true for use in Phase 5 2. Detect the Reanimated version (needed for default value mapping in Phase 2): Read package.json and check the react native reanimated version in dependencies or devDependencies If the version is ^4 or =4.0.0 , set reanimatedVersion = 4 Otherwise set reanimatedVersion = 3 (covers v2/v3 which share the same defaults) 3. Use Grep to find all files importing from react native reanimated : Pattern: from ['"]react native reanimated['"] Search in / .{ts,tsx,js,jsx} 4. Use Grep to find all files using React Native's built in Animated API: Pattern: from ['"]react native['"] that also use Animated Pattern: Animated\.View Animated\.Text Animated\.Image Animated\.Value Animated\.timing Animated\.spring 3. Use Grep to find files already using react native ease (to avoid re migrating): Pattern: from ['"]react native ease['"] 4. Read each file that contains animation code. Build a list of components with their animation patterns. Exclude from scanning: node modules/ .test. and .spec. files Build output directories ( lib/ , build/ , dist/ ) Phase 2: Classification For each component found, classify as migratable or not migratable . Decision Tree Apply these checks in order. The first match determines the result: 1. Uses gesture APIs? ( Gesture.Pan , Gesture.Pinch , Gesture.Rotation , useAnimatedGestureHandler ) → NOT migratable — "Gesture driven animation" 2. Uses scroll handler? ( useAnimatedScrollHandler , onScroll with Animated.event ) → NOT migratable — "Scroll driven animation" 3. Uses shared element transitions? ( sharedTransitionTag ) → NOT migratable — "Shared element transition" 4. Uses runOnUI or worklet directives? → NOT migratable — "Requires worklet runtime" 5. Uses withSequence ? → NOT migratable — "Animation sequencing not supported" 5b. Uses withDelay wrapping a single animation ( withTiming / withSpring )? → MIGRATABLE — map to delay on the transition 5c. Uses withDelay wrapping withSequence or nested withDelay ? → NOT migratable — "Complex delay/sequencing not supported" 6. Uses complex interpolate() ? (more than 2 input/output values) → NOT migratable — "Complex interpolation" 7. Uses layout={...} prop? → NOT migratable — "Layout animation" 8. Animates unsupported properties? (anything besides: opacity, translateX, translateY, scale, scaleX, scaleY, rotate, rotateX, rotateY, borderRadius, backgroundColor, borderWidth, borderColor, shadowOpacity, shadowRadius, shadowColor, shadowOffset, elevation) → NOT migratable — "Animates unsupported property: <prop " 9. Uses different transition configs per property? (e.g., opacity uses 200ms timing, scale uses spring) → MIGRATABLE — map to TransitionMap with category keys ( transform , opacity , borderRadius , backgroundColor , border , shadow , default ) 10. Not driven by state? (animation triggered by gesture/scroll value, not React state) → NOT migratable — "Not state driven" 11. Otherwise → MIGRATABLE Migratable Pattern Mapping Use this table to convert Reanimated/Animated patterns to EaseView: Reanimated / Animated Pattern EaseView Equivalent useSharedValue + useAnimatedStyle + withTiming for opacity, translate, scale, rotate, borderRadius, backgroundColor animate={{ prop: value }} + transition={{ type: 'timing', duration, easing }} withSpring transition={{ type: 'spring', damping, stiffness, mass, velocity }} entering={FadeIn} / FadeIn.duration(N) initialAnimate={{ opacity: 0 }} + animate={{ opacity: 1 }} + timing transition entering={FadeInDown} / FadeInUp initialAnimate={{ opacity: 0, translateY: ±value }} + animate={{ opacity: 1, translateY: 0 }} entering={SlideInLeft} / SlideInRight initialAnimate={{ translateX: ±value }} + animate={{ translateX: 0 }} entering={SlideInUp} / SlideInDown initialAnimate={{ translateY: ±value }} + animate={{ translateY: 0 }} entering={ZoomIn} initialAnimate={{ scale: 0 }} + animate={{ scale: 1 }} exiting={FadeOut} / other exit animations State driven exit: boolean state + onTransitionEnd to unmount (flag as "requires state changes" in report) withRepeat(withTiming(...), 1, false) transition={{ type: 'timing', ..., loop: 'repeat' }} + initialAnimate for start value withRepeat(withTiming(...), 1, true) transition={{ type: 'timing', ..., loop: 'reverse' }} + initialAnimate for start value Easing.linear easing: 'linear' Easing.ease / Easing.inOut(Easing.ease) easing: 'easeInOut' Easing.in(Easing.ease) easing: 'easeIn' Easing.out(Easing.ease) easing: 'easeOut' Easing.bezier(x1, y1, x2, y2) easing: [x1, y1, x2, y2] Animated.Value + Animated.timing Same animate + transition pattern — convert to state driven Animated.Value + Animated.spring animate + transition={{ type: 'spring' }} — convert to state driven withDelay(ms, withTiming(...)) or withDelay(ms, withSpring(...)) transition={{ ..., delay: ms }} — add delay to the transition config entering={FadeIn.delay(ms)} / any entering preset with .delay() initialAnimate + animate + transition={{ ..., delay: ms }} Different withTiming / withSpring per property in useAnimatedStyle transition={{ opacity: { type: 'timing', ... }, transform: { type: 'spring', ... } }} (per property map) Default Value Mapping CRITICAL: Reanimated and EaseView have different defaults. You MUST explicitly set values to preserve the original animation behavior. Do not rely on EaseView defaults matching Reanimated defaults. Use reanimatedVersion from Phase 1 to select the correct defaults. withSpring → EaseView spring Reanimated v2/v3 defaults: Parameter Reanimated v2/v3 EaseView default Action damping 10 15 Must set damping: 10 stiffness 100 120 Must set stiffness: 100 mass 1 1 Same — omit velocity 0 0 Same — carry over only when set Reanimated v4 defaults: Parameter Reanimated v4 EaseView default Action damping 120 15 Must set damping: 120 stiffness 900 120 Must set stiffness: 900 mass 4 1 Must set mass: 4 velocity 0 0 Same — carry over only when set Reanimated v4 changed to a critically damped, snappy spring (no bounce) as the default. The rationale was that the old physics based defaults were too sensitive to start/end conditions. v4 recommends using duration + dampingRatio instead of raw physics params. If the source code explicitly sets any of these values, carry them over as is. If the source relies on Reanimated defaults (no explicit value), set the Reanimated default explicitly on the EaseView transition. Example — bare withSpring(1) with no config: Duration based spring: Reanimated v3+ also supports withSpring(target, { duration, dampingRatio }) . If the code explicitly sets dampingRatio / duration , convert using: damping = dampingRatio 2 sqrt(stiffness mass) . withTiming → EaseView timing Parameter Reanimated default EaseView default Action duration 300 300 Same — omit easing Easing.inOut(Easing.quad) 'easeInOut' (cubic) Must set easing: [0.455, 0.03, 0.515, 0.955] The easing curves are different! Reanimated's default is quadratic ease in out, EaseView's is cubic. Always set the easing explicitly when the source doesn't specify one. Example — bare withTiming(1) with no config: If the source explicitly sets an easing, map it using the easing table above. Animated.timing (old RN API) → EaseView timing Parameter RN Animated default EaseView default Action duration 500 300 Must set duration: 500 easing Easing.inOut(Easing.ease) 'easeInOut' Same curve — omit Animated.spring (old RN API) → EaseView spring RN Animated uses friction / tension by default: friction: 7, tension: 40 . These map to: stiffness = tension , damping = friction . Parameter RN Animated default EaseView default Action stiffness (tension) 40 120 Must set stiffness: 40 damping (friction) 7 15 Must set damping: 7 mass 1 1 Same — omit velocity 0 0 Same — carry over only when set Animated.spring also accepts bounciness / speed instead of friction / tension . Those go through SpringConfig.fromBouncinessAndSpeed , so convert with that function rather than mapping the numbers directly — the default boun