hierarchy
Clarify priority and emphasis by fixing unclear primary actions, competing visual weight, loud section titles, and weak label/value treatment. Use when the user mentions hierarchy, prioritization, too much competition, grayscale confusion, loud headings, or unclear primary actions.
By aladicf · 350 installs
npx skills add aladicf/better-web-ui --skill hierarchy
Source repository · Upstream listing
Assess and improve visual hierarchy so the interface communicates priority immediately instead of making users decode it manually.
Use this when the problem is mainly priority and emphasis . If the bigger issue is arbitrary spacing, weak grouping, or monotonous layout rhythm, use arrange .
MANDATORY PREPARATION
Users start this workflow with /hierarchy . Once this skill is active, load $frontend design — it contains design principles, anti patterns, and the Context Gathering Protocol . Follow that protocol before proceeding — if no design context exists yet, you MUST load $setup first.
Assess Hierarchy Problems
Analyze where the interface is failing to prioritize clearly:
1. Run the grayscale test :
If color disappeared, would the screen still make sense?
Can you identify primary, secondary, and tertiary elements within about 2 seconds?
2. Scan for competition :
Are multiple cards, titles, or buttons equally loud?
Are section titles stealing focus from the content they label?
Are supporting details too strong relative to the main task?
Are heavy icons, bold labels, or dark metadata outweighing the content they are supposed to support?
3. Check consistency and predictability :
Do action colors and button treatments keep the same meaning across the flow?
Are similar success, error, or helper messages written with parallel structure?
Are icon styles, typography roles, and familiar layout regions consistent enough that users can transfer what they learned?
4. Check action priority :
Is there one obvious primary action?
Are secondary actions clear but quieter?
Are tertiary actions discoverable without competing?
5. Check labels and values :
Does everything use a rigid label: value pattern even when the value is self explanatory?
Should labels be combined with values or de emphasized?
6. Check visual harmony :
Is there a clear focal point?
Is the page relying on one balance mode everywhere (for example, the same left right split repeated section after section)?
Are text and imagery balanced, or is one accidentally overpowering the other?
7. Check spacing, proximity, and alignment :
Is space within groups smaller than the space between groups?
Are labels, inputs, cards, and navigation items grouped tightly enough to read as related?
Are shared alignment lines and container widths helping the screen scan cleanly?
Does the page support the right scan pattern for the content density (for example, denser F pattern scanning vs lighter directed Z pattern scanning)?
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
CRITICAL : Hierarchy problems are not cosmetic. If users can't tell what matters, the design is failing at communication.
Plan Hierarchy Fixes
Consult the [hierarchy checklist](../frontend design/reference/hierarchy checklist.md) for grayscale tests, label/value handling, action hierarchy, and de emphasis techniques.
Consult the [text hierarchy and readability](../frontend design/reference/text hierarchy and readability.md) when title restraint, label/value structure, line length, semantic vs visual hierarchy, or weight versus contrast balancing are part of the problem.
Consult the [design system alignment](../frontend design/reference/design system alignment.md) when hierarchy problems are partly caused by inconsistent action styles, icon logic, or drifted component treatments across the product.
Consult the [spatial design](../frontend design/reference/spatial design.md) and [spacing system](../frontend design/reference/spacing system.md) references when hierarchy problems are really spacing, grouping, or alignment problems in disguise.
Use the shared references as the canonical source for hierarchy and readability doctrine, then focus this skill on fixing priority and emphasis in the actual interface.
Create a plan around these levers:
What should be primary?
What should become quieter?
Which labels can be removed, combined, or de emphasized?
Which actions need differentiated treatments?
Which inconsistencies are teaching the wrong pattern?
What balance mode would make the screen feel clearer and more complete?
What spacing and alignment changes would make grouping more obvious?
What scan path should the layout support?
Improve Hierarchy Systematically
Clarify the Pyramid
Establish one clear primary focus
Give secondary and tertiary content visibly quieter treatments
Use space, weight, contrast, and placement before inventing decorative fixes
Emphasize by De emphasizing
Reduce contrast on competing elements
Soften secondary icon or text colors
Quiet sidebars, metadata, and labels before making the hero louder
Fix Action Hierarchy
Use one clear primary button style
Use secondary styles for supportive actions
Use link like or tertiary styles for low frequency actions
Reserve visually dominant destructive styling for confirmation moments, not every delete button
Restructure Labels and Values
Remove labels when the value format is already obvious
Combine labels and values when that improves scanning
Treat labels as supporting content by default
In technical contexts, let labels take slightly more emphasis when users are scanning for specs or field names
Quiet Section Titles
Treat section titles like labels unless they truly deserve headline treatment
Make titles smaller or lower contrast when the content should lead
Separate semantic importance from visual size; a structurally important heading can still be visually restrained
Preserve Predictability
Keep action colors and button styles semantically stable across similar contexts
Keep repeated message patterns and labels parallel so users learn the system faster
Keep icon families, layout regions, and familiar navigation structures consistent unless there is a strong workflow reason to change them
Improve Harmony, Not Just Loudness
Use symmetry when the section should feel stable and orderly, but avoid repeating the same symmetrical structure everywhere
Use asymmetry when the screen needs movement or stronger focal direction, but keep the weight balanced
Use centered or radial emphasis when one item truly deserves unmistakable focus
Rebalance text and images so neither side accidentally crushes the other
Use Space to Clarify Priority
Keep more space around groups than within them
Increase space around the primary element when it needs stronger focus
Keep text, controls, and media off container edges unless edge tension is intentional
Separate different sections enough that users can feel the topic change
Use Proximity and Alignment Deliberately
Pull related fields, labels, and support text closer together
Increase separation between unrelated groups
Top align larger neighboring blocks when comparison matters
Keep major sections aligned to stable container edges so scanning stays effortless
Choose centered alignment only when the content is compact enough that it still reads clearly
Support the Intended Scan Pattern
Use denser left to right, top to bottom structure for information heavy screens
Use cleaner directional composition for lighter, CTA led screens
Place anchors like logos, main titles, and primary actions where the eye can find them quickly
Balance Weight and Contrast
If icons feel louder than nearby text, soften their contrast before changing everything else
If separators are too faint, consider a slightly heavier treatment before making them darker and harsher
Use contrast reduction to quiet heavy elements and weight to support subtle low contrast elements when needed
NEVER :
Make every section title feel like a headline
Style every action as primary
Use color as the only hierarchy tool
Leave labels at the same visual weight as the data they describe when the data matters more
Randomly change action meaning, icon logic, or layout patterns that users already learned
Try to fix weak hierarchy only by adding more decoration
Verify Hierarchy Improvements
Grayscale clarity : Does it still work without color?
2 second scan : Can users identify the primary action and key content quickly?
Action clarity : Is one action clearly first?
Label/value efficiency : Is data easier to scan after restructuring?
Reduced competition : Do quieter elements actually recede?
Remember: Great hierarchy makes the right thing feel obvious. If users have to study the screen, the hierarchy still needs work.