frontend-ui-engineering
Builds production-quality, accessible, responsive user-facing UIs. Use when building or modifying interfaces and pages, creating components, implementing layouts, meeting WCAG accessibility requirements, managing state, or when the output needs to look and feel production-quality rather than AI-gene
By addyosmani · 36,819 installs
npx skills add addyosmani/agent-skills --skill frontend-ui-engineering
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Frontend UI Engineering
Overview
Build production quality user interfaces that are accessible, performant, and visually polished. The goal is UI that looks like it was built by a design aware engineer at a top company — not like it was generated by an AI. This means real design system adherence, proper accessibility, thoughtful interaction patterns, and no generic "AI aesthetic."
When to Use
Building new UI components or pages
Modifying existing user facing interfaces
Implementing responsive layouts
Adding interactivity or state management
Fixing visual or UX issues
Component Architecture
File Structure
Colocate everything related to a component:
Component Patterns
Prefer composition over configuration:
Keep components focused:
Separate data fetching from presentation:
State Management
Choose the simplest approach that works:
Avoid prop drilling deeper than 3 levels. If you're passing props through components that don't use them, introduce context or restructure the component tree.
Design System Adherence
Avoid the AI Aesthetic
AI generated UI has recognizable patterns. Avoid all of them:
AI Default Why It Is a Problem Production Quality
Purple/indigo everything Models default to visually "safe" palettes, making every app look identical Use the project's actual color palette
Excessive gradients Gradients add visual noise and clash with most design systems Flat or subtle gradients matching the design system
Rounded everything (rounded 2xl) Maximum rounding signals "friendly" but ignores the hierarchy of corner radii in real designs Consistent border radius from the design system
Generic hero sections Template driven layout with no connection to the actual content or user need Content first layouts
Lorem ipsum style copy Placeholder text hides layout problems that real content reveals (length, wrapping, overflow) Realistic placeholder content
Oversized padding everywhere Equal generous padding destroys visual hierarchy and wastes screen space Consistent spacing scale
Stock card grids Uniform grids are a layout shortcut that ignores information priority and scanning patterns Purpose driven layouts
Shadow heavy design Layered shadows add depth that competes with content and slows rendering on low end devices Subtle or no shadows unless the design system specifies
Spacing and Layout
Use a consistent spacing scale. Don't invent values:
Typography
Respect the type hierarchy:
Don't skip heading levels. Don't use heading styles for non heading content.
Color
Use semantic color tokens: text primary , bg surface , border default — not raw hex values
Ensure sufficient contrast (4.5:1 for normal text, 3:1 for large text)
Don't rely solely on color to convey information (use icons, text, or patterns too)
Accessibility (WCAG 2.1 AA)
Every component must meet these standards:
Keyboard Navigation
ARIA Labels
Focus Management
Meaningful Empty and Error States
Responsive Design
Design for mobile first, then expand:
Test at these breakpoints: 320px, 768px, 1024px, 1440px.
Loading and Transitions
See Also
For detailed accessibility requirements and testing tools, see ../../references/accessibility checklist.md .
Common Rationalizations
Rationalization Reality
"Accessibility is a nice to have" It's a legal requirement in many jurisdictions and an engineering quality standard.
"We'll make it responsive later" Retrofitting responsive design is 3x harder than building it from the start.
"The design isn't final, so I'll skip styling" Use the design system defaults. Unstyled UI creates a broken first impression for reviewers.
"This is just a prototype" Prototypes become production code. Build the foundation right.
"The AI aesthetic is fine for now" It signals low quality. Use the project's actual design system from the start.
Red Flags
Components with more than 200 lines (split them)
Inline styles or arbitrary pixel values
Missing error states, loading states, or empty states
No keyboard navigation testing
Color as the sole indicator of state (red/green without text or icons)
Generic "AI look" (purple gradients, oversized cards, stock layouts)
Verification
After building UI:
[ ] Component renders without console errors
[ ] All interactive elements are keyboard accessible (Tab through the page)
[ ] Screen reader can convey the page's content and structure
[ ] Responsive: works at 320px, 768px, 1024px, 1440px
[ ] Loading, error, and empty states all handled
[ ] Follows the project's design system (spacing, colors, typography)
[ ] No accessibility warnings in dev tools or axe core