design-lab

Conduct design interviews, generate five distinct UI variations in a temporary design lab, collect feedback, and produce implementation plans. Use when the user wants to explore UI design options, redesign existing components, or create new UI with multiple approaches to compare.

By 0xdesign · 1,632 installs

npx skills add 0xdesign/design-plugin --skill design-lab

Source repository · Upstream listing

Design Lab Skill This skill implements a complete design exploration workflow: interview, generate variations, collect feedback, refine, preview, and finalize. CRITICAL: Cleanup Behavior All temporary files MUST be deleted when the process ends, whether by: User confirms final design → cleanup, then generate plan User aborts/cancels → cleanup immediately, no plan generated Never leave .claude design/ or design lab routes behind. If the user says "cancel", "abort", "stop", or "nevermind" at any point, confirm and then delete all temporary artifacts. Phase 0: Preflight Detection Before starting the interview, automatically detect: Package Manager Check for lock files in the project root: pnpm lock.yaml → use pnpm yarn.lock → use yarn package lock.json → use npm bun.lockb → use bun Framework Detection Check for config files: next.config.js or next.config.mjs or next.config.ts → Next.js Check for app/ directory → App Router Check for pages/ directory → Pages Router vite.config.js or vite.config.ts → Vite remix.config.js → Remix nuxt.config.js or nuxt.config.ts → Nuxt astro.config.mjs → Astro Styling System Detection Check package.json dependencies and config files: tailwind.config.js or tailwind.config.ts → Tailwind CSS @mui/material in dependencies → Material UI @chakra ui/react in dependencies → Chakra UI antd in dependencies → Ant Design styled components in dependencies → styled components @emotion/react in dependencies → Emotion .css or .module.css files → CSS Modules Design Memory Check Look for existing Design Memory file: docs/design memory.md DESIGN MEMORY.md .claude design/design memory.md If found, read it and use to prefill defaults and skip redundant questions. Visual Style Inference (CRITICAL) DO NOT use generic/predefined styles. Extract visual language from the project: If Tailwind detected , read tailwind.config.js or tailwind.config.ts : If CSS Variables exist , read globals.css , variables.css , or :root definitions: If UI library detected (MUI, Chakra, Ant), read the theme configuration: MUI: theme.ts or createTheme() call Chakra: theme/index.ts or extendTheme() call Ant: ConfigProvider theme prop Always scan existing components to understand patterns: Find 2 3 existing buttons → note their styling patterns Find 2 3 existing cards → note padding, borders, shadows Find existing forms → note input styles, label placement Find existing typography → note heading sizes, body text Store inferred styles in the Design Brief for consistent use across all variants. Phase 1: Interview Use the AskUserQuestion tool for all interview steps. Adapt questions based on Design Memory if it exists. Step 1.1: Scope & Target Ask these questions (can combine into single AskUserQuestion with multiple questions): Question 1: Scope Header: "Scope" Question: "Are we designing a single component or a full page?" Options: "Component" A reusable UI element (button, card, form, modal, etc.) "Page" A complete page or screen layout Question 2: New or Redesign Header: "Type" Question: "Is this a new design or a redesign of something existing?" Options: "New" Creating something from scratch "Redesign" Improving an existing component/page If "Redesign" selected, ask: Question 3: Existing Path Header: "Location" Question: "What is the file path or route of the existing UI?" Options: (let user provide via "Other") If target is unclear, propose a name based on repo patterns and confirm. Step 1.2: Pain Points & Inspiration Question 1: Pain Points Header: "Problems" Question: "What are the top pain points with the current design (or what should this new design avoid)?" Options: "Too cluttered/dense" Information overload, hard to scan "Unclear hierarchy" Primary actions aren't obvious "Poor mobile experience" Doesn't work well on small screens "Outdated look" Feels old or inconsistent with brand multiSelect: true Question 2: Visual Inspiration Header: "Visual style" Question: "What products or brands should I reference for visual inspiration?" Options: "Stripe" Clean, minimal, trustworthy "Linear" Dense, keyboard first, developer focused "Notion" Flexible, content focused, playful "Apple" Premium, spacious, refined multiSelect: true Question 3: Functional Inspiration Header: "Interactions" Question: "What interaction patterns should I emulate?" Options: "Inline editing" Edit in place without modals "Progressive disclosure" Show more as needed "Optimistic updates" Instant feedback, sync in background "Keyboard shortcuts" Power user efficiency Step 1.3: Brand & Style Direction Question 1: Brand Adjectives Header: "Brand tone" Question: "What 3 5 adjectives describe the desired brand feel?" Options: "Minimal" Clean, simple, uncluttered "Premium" High end, polished, refined "Playful" Fun, friendly, approachable "Utilitarian" Functional, efficient, no nonsense multiSelect: true Question 2: Density Header: "Density" Question: "What information density do you prefer?" Options: "Compact" More information visible, tighter spacing "Comfortable" Balanced spacing, easy scanning "Spacious" Generous whitespace, focused attention Question 3: Dark Mode Header: "Dark mode" Question: "Is dark mode required?" Options: "Yes" Must support dark mode "No" Light mode only "Nice to have" Support if easy, not required Step 1.4: Persona & Jobs to be Done Question 1: Primary User Header: "User" Question: "Who is the primary end user?" Options: "Developer" Technical, keyboard oriented "Designer" Visual, detail oriented "Business user" Efficiency focused, less technical "End consumer" General public, varied technical ability Question 2: Context Header: "Context" Question: "What's the primary usage context?" Options: "Desktop first" Primarily used on larger screens "Mobile first" Primarily used on phones "Both equally" Must work well on all devices Question 3: Key Tasks Header: "Key tasks" Question: "What are the top 3 tasks users must complete?" (Let user provide via "Other" this is open ended) Step 1.5: Constraints Question 1: Must Keep Elements Header: "Keep" Question: "Are there elements that must be preserved?" Options: "Existing copy/labels" Keep current text "Current fields/inputs" Keep form structure "Navigation structure" Keep current nav "None" Free to change everything Question 2: Technical Constraints Header: "Constraints" Question: "Any technical constraints?" Options: "No new dependencies" Use existing libraries only "Use existing components" Build on current design system "Must be accessible (WCAG)" Strict accessibility requirements "None" No special constraints multiSelect: true Phase 2: Generate Design Brief After the interview, create a structured Design Brief as JSON and save to .claude design/design brief.json : Display a summary to the user before proceeding. Phase 3: Generate Design Lab Directory Structure Create all files under .claude design/ : Feedback System Setup (CRITICAL NEVER SKIP) The FeedbackOverlay is the PRIMARY feature of the Design Lab. Without it, users cannot provide interactive feedback. NEVER generate a Design Lab without the FeedbackOverlay. Reliability Strategy: To avoid import path issues across different project configurations, create the FeedbackOverlay directly in the route directory (e.g., app/design lab/FeedbackOverlay.tsx ), NOT in .claude design/ . This ensures a simple relative import ( ./FeedbackOverlay ) always works. Required Files in Route Directory: Template Source: design and refine/templates/feedback/FeedbackOverlay.tsx Why this approach: .claude design/ paths can fail due to bundler configurations Relative imports from the same directory always work The route directory gets deleted during cleanup anyway Route Integration Next.js App Router: Create app/ design lab/page.tsx that imports from .claude design/lab/ Next.js Pages Router: Create pages/ design lab.tsx that imports from .claude design/lab/ Vite React: If React Router exists: add route to / design lab If no router: create a conditional render in App.tsx based on ?design lab=true query param Other frameworks: Create the most appropriate temporary route for the detected framework. Variant Generation Guidelines IMPORTANT: Read DESIGN PRINCIPLES.md for UX, interaction, and motion best practices. But DO NOT use predefined visual styles —infer them from the project. Apply universal principles (from DESIGN PRINCIPLES.md): UX : Nielsen's heuristics, cognitive load reduction, progressive disclosure Component behavior : Button states, form anatomy, card structure Interaction : Feedback patterns, state handling, optimistic updates Motion : Timing (150 300ms), easing (ease out entrances, ease in exits) Accessibility : Focus states, ARIA patterns, touch targets (44px min) Infer visual styles from the project: Colors → from Tailwind config, CSS variables, or existing components Typography → from existing headings, body text in the codebase Spacing → from the project's spacing scale or existing patterns Border radius → from existing cards, buttons, inputs Shadows → from existing elevated components Each variant MUST explore a different design axis. Do not create minor variations—make them meaningfully distinct. Use the project's existing visual language for all variants. Variant A: Information Hierarchy Focus Restructure content hierarchy (what's most important?) Apply Gestalt proximity—group related items closer One primary action per view Use existing typography scale to create clear levels Variant B: Layout Model Exploration Try a different layout approach (card vs list vs table vs split pane) Apply card anatomy or table behavior patterns from DESIGN PRINCIPLES Consider responsive behavior at each breakpoint Use the project's existing grid/layout system Variant C: Density Variation If brief says "comfortable", try a more compact version If brief says "compact", try a more spacious version Use the project's existing spacing tokens—just apply them differently Show the tradeoffs: more visible data vs easier scanning Variant D: Interaction Model Different interaction pattern (modal vs inline vs panel vs drawer) Apply feedback patterns: immediate → progress → completion Implement all required states (loading, error, empty, disabled) Consider optimistic updates for non destructive actions Variant E: Expressive Direction Push the brand direction the user described in the interview Explore different uses of the project's existing design tokens More or less use of shadows, borders, background colors Apply motion where it adds meaning (hover, focus, transitions) Lab Page Requirements The Design Lab page must include: 1. Header with: Design Brief summary (target, scope, key requirements) Instructions for reviewing 2. Variant Grid with: Clear labels (A, B, C, D, E) Brief rationale for each variant ("Why this exists") The actual rendered variant Notes highlighting key differences IMPORTANT: Each variant container must have data variant="X" attribute (where X is A, B, C, D, E, or F). This is required for the feedback system to identify which variant comments belong to. 3. Responsive behavior : Desktop: side by side grid (2 3 columns) Mobile: horizontal scroll o